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OpenMesh
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Keeps the vertex hierarchy build during analyzing a progressive mesh. More...
#include <OpenMesh/Tools/VDPM/VHierarchy.hh>
Public Types | |
| typedef unsigned int | id_t |
| Type for tree and node ids. | |
Public Member Functions | |
| void | clear () |
| unsigned char | tree_id_bits () const |
| unsigned int | num_roots () const |
| size_t | num_nodes () const |
| VHierarchyNodeIndex | generate_node_index (id_t _tree_id, id_t _node_id) |
| void | set_num_roots (unsigned int _n_roots) |
| VHierarchyNodeHandle | root_handle (unsigned int i) const |
| const VHierarchyNode & | node (VHierarchyNodeHandle _vhierarchynode_handle) const |
| VHierarchyNode & | node (VHierarchyNodeHandle _vhierarchynode_handle) |
| VHierarchyNodeHandle | add_node () |
| VHierarchyNodeHandle | add_node (const VHierarchyNode &_node) |
| void | make_children (VHierarchyNodeHandle &_parent_handle) |
| bool | is_ancestor (VHierarchyNodeIndex _ancestor_index, VHierarchyNodeIndex _descendent_index) |
| bool | is_leaf_node (VHierarchyNodeHandle _node_handle) |
| bool | is_root_node (VHierarchyNodeHandle _node_handle) |
| const OpenMesh::Vec3f & | normal (VHierarchyNodeHandle _node_handle) const |
| const VHierarchyNodeIndex & | node_index (VHierarchyNodeHandle _node_handle) const |
| VHierarchyNodeIndex & | node_index (VHierarchyNodeHandle _node_handle) |
| const VHierarchyNodeIndex & | fund_lcut_index (VHierarchyNodeHandle _node_handle) const |
| VHierarchyNodeIndex & | fund_lcut_index (VHierarchyNodeHandle _node_handle) |
| const VHierarchyNodeIndex & | fund_rcut_index (VHierarchyNodeHandle _node_handle) const |
| VHierarchyNodeIndex & | fund_rcut_index (VHierarchyNodeHandle _node_handle) |
| VertexHandle | vertex_handle (VHierarchyNodeHandle _node_handle) |
| VHierarchyNodeHandle | parent_handle (VHierarchyNodeHandle _node_handle) |
| VHierarchyNodeHandle | lchild_handle (VHierarchyNodeHandle _node_handle) |
| VHierarchyNodeHandle | rchild_handle (VHierarchyNodeHandle _node_handle) |
| VHierarchyNodeHandle | node_handle (VHierarchyNodeIndex _node_index) |
Keeps the vertex hierarchy build during analyzing a progressive mesh.