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AnimationT.hh
1/*===========================================================================*\
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3* OpenFlipper *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42#pragma once
43
44#include <vector>
45#include <map>
46
47#include "../PoseT.hh"
48#include "AnimationHandle.hh"
49
57template<class PointT>
59{
60 template<typename>
61 friend class SkeletonT;
62
63public:
64 typedef PointT Point;
65 typedef typename Point::value_type Scalar;
66 typedef PoseT<PointT> Pose;
67
68public:
69 explicit AnimationT(std::string _name = "") : name_(_name), fps_(60) {}
70 virtual AnimationT* copy() = 0;
71 virtual ~AnimationT() {}
72
73public:
79 virtual Pose *pose(unsigned int _iFrame) = 0;
80 virtual unsigned int frameCount() = 0;
82
88 virtual void insertJointAt(unsigned int _index) = 0;
89 virtual void removeJointAt(unsigned int _index) = 0;
91
92 virtual void updateFromGlobal(unsigned int _index) = 0;
93 virtual void clearPoseCache() {}
94
95 inline std::string name() {
96 return name_;
97 }
98
99 inline void setName(std::string _name) {
100 name_ = _name;
101 }
102
103 inline int fps() {
104 return fps_;
105 }
106
107 inline void setFps(int _fps) {
108 fps_ = _fps;
109 }
110
111protected:
112 std::string name_;
113 int fps_;
114};
115
Stores a single animation.
Definition AnimationT.hh:59
A general pose, used to store the frames of the animation.
Definition PoseT.hh:59