59#ifndef BSPLINECURVEOBJECT_HH
60#define BSPLINECURVEOBJECT_HH
66#include <ObjectTypes/BSplineCurve/BSplineCurveNodeT.hh>
181 bool picked( uint _node_idx );
BSplineCurve * splineCurve_
return a pointer to the spline curve
ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > * splineCurveNode_
Scenegraph Mesh Node.
virtual void enablePicking(bool _enable)
virtual bool pickingEnabled()
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
virtual void cleanup() override
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual BaseObject * copy()
Returns a full copy of the object.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.