58#ifndef BSPLINESURFACEOBJECT_HH
59#define BSPLINESURFACEOBJECT_HH
63#include <ACG/Scenegraph/ShaderNode.hh>
64#include <ACG/Scenegraph/EnvMapNode.hh>
71#include "BSplineSurfaceNodeT.hh"
193 bool picked( uint _node_idx );
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode_
Scenegraph BSplineSurface Node.
BSplineSurface * splineSurface_
return a pointer to the spline curve
ACG::SceneGraph::ShaderNode * shaderNode_
Scenegraph ShaderNode.
ACG::SceneGraph::EnvMapNode * textureNode_
Scenegraph TextureNode (whoch is actually an environment node)
virtual void enablePicking(bool _enable)
virtual bool pickingEnabled()
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
virtual void cleanup() override
virtual ACG::SceneGraph::ShaderNode * shaderNode()
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual BaseObject * copy()
Returns a full copy of the object.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.