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BSplineSurfaceObject.hh
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40\*===========================================================================*/
41
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43
44
45//=============================================================================
46//
47// BSplineSurface object type
48// Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
49//
50//=============================================================================
51
58#ifndef BSPLINESURFACEOBJECT_HH
59#define BSPLINESURFACEOBJECT_HH
60
61//== INCLUDES =================================================================
62
63#include <ACG/Scenegraph/ShaderNode.hh>
64#include <ACG/Scenegraph/EnvMapNode.hh>
65
69
70
71#include "BSplineSurfaceNodeT.hh"
72
73
74//== TYPEDEFS =================================================================
75
76//== CLASS DEFINITION =========================================================
77
80class OBJECTTYPEDLLEXPORT BSplineSurfaceObject : public BaseObjectData {
81
82 friend class TypeBSplineSurfacePlugin;
83
84 public:
85
88
91
93 virtual ~BSplineSurfaceObject();
94
96 virtual void cleanup();
97
101 BaseObject* copy();
102
103
104 protected:
105
107 virtual void init(BSplineSurface* _surface = 0);
108
109
110 //===========================================================================
113 //===========================================================================
114 public:
115
117 void setName( QString _name );
118
119
120 //===========================================================================
123 //===========================================================================
124
125 public:
127 BSplineSurface* splineSurface();
128
129 private:
131
132 //===========================================================================
139 //===========================================================================
140
141 protected:
143 virtual void update(UpdateType _type = UPDATE_ALL);
144
147 //===========================================================================
150 //===========================================================================
151
152 public :
153
156
159
161 ACG::SceneGraph::EnvMapNode * textureNode();
162
163 private :
164
167
170
173
176 //===========================================================================
179 //===========================================================================
180 public:
182 QString getObjectinfo();
183
187 //===========================================================================
190 //===========================================================================
191 public:
193 bool picked( uint _node_idx );
194
196 void enablePicking( bool _enable );
197
199 bool pickingEnabled();
200
203};
204
205//=============================================================================
206#endif // BSPLINESURFACEOBJECT_HH defined
207//=============================================================================
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode_
Scenegraph BSplineSurface Node.
BSplineSurface * splineSurface_
return a pointer to the spline curve
ACG::SceneGraph::ShaderNode * shaderNode_
Scenegraph ShaderNode.
ACG::SceneGraph::EnvMapNode * textureNode_
Scenegraph TextureNode (whoch is actually an environment node)
virtual void enablePicking(bool _enable)
virtual bool pickingEnabled()
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
virtual void cleanup() override
virtual ACG::SceneGraph::ShaderNode * shaderNode()
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual BaseObject * copy()
Returns a full copy of the object.
Update type class.
Definition UpdateType.hh:59
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.