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CameraObject.cc
1/* ========================================================================= *
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
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40 * ========================================================================= */
41
42/*===========================================================================*\
43 *
44 * $Revision$
45 * $Date$
46 *
47\*===========================================================================*/
48
49
50
51
52
53//=============================================================================
54//
55// MyTypes
56//
57//=============================================================================
58
59#define CAMERAOBJECT_C
60
61//== INCLUDES =================================================================
62
65
66#include <ACG/Scenegraph/MaterialNode.hh>
67
68//== DEFINES ==================================================================
69
70//== TYPEDEFS =================================================================
71
72//== CLASS DEFINITION =========================================================
73
82 cameraNode_(NULL)
83{
85 init();
86}
87
88//=============================================================================
89
90
95 BaseObjectData(_object)
96{
97
98 init(_object.cameraNode_);
99
100 setName( name() );
101}
102
107{
108 // Delete the data attached to this object ( this will remove all perObject data)
109 // Not the best way to do it but it will work.
110 // This is only necessary if people use references to the camera below and
111 // they do something with the camera in the destructor of their
112 // perObjectData.
113 deleteData();
114
115 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
116 cameraNode_ = NULL;
117}
118
123
125
126 cameraNode_ = NULL;
127
129
130 init();
131
132}
133
138 CameraObject* object = new CameraObject(*this);
139 return dynamic_cast< BaseObject* >(object);
140}
141
145
146 if ( materialNode() == NULL)
147 std::cerr << "Error when creating Camera Object! materialNode is NULL!" << std::endl;
148
149 cameraNode_ = new CameraNode( materialNode() , "NEW CameraNode");
150
151 // TODO: Set initial position
152
153// if (_camera){
154// cameraNode_->setPosition( _camera->position(), _camera->normal() );
155// cameraNode_->setSize( _camera->xDirection().norm(), _camera->yDirection().norm() );
156// } else {
157// cameraNode_->setPosition( ACG::Vec3f(0.0, 0.0, 0.0), ACG::Vec3f(0.0, 1.0, 0.0) );
158// cameraNode_->setSize( 5.0, 5.0 );
159// }
160}
161
162// ===============================================================================
163// Name/Path Handling
164// ===============================================================================
165
169void CameraObject::setName( QString _name ) {
171
172 std::string nodename = std::string("CameraNode for Camera " + _name.toUtf8() );
173 cameraNode_->name( nodename );
174}
175
176// ===============================================================================
177// Visualization
178// ===============================================================================
179
183
184// ===============================================================================
185// Object information
186// ===============================================================================
187
194 QString output;
195
196 output += "========================================================================\n";
198
199 if ( dataType( DATA_CAMERA ) )
200 output += "Object Contains Camera : ";
201
202 // TODO: Write correct data
203// ACG::Vec3f pos = cameraNode_->position();
204// ACG::Vec3f nor = cameraNode_->normal();
205//
206// output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
207// output += " Normal ( " + QString::number(nor[0]) + ", " + QString::number(nor[1]) + ", " + QString::number(nor[2]) + ")";
208
209 output += "========================================================================\n";
210 return output;
211}
212
213// ===============================================================================
214// Picking
215// ===============================================================================
216
223bool CameraObject::picked( uint _node_idx ) {
224 return ( _node_idx == cameraNode_->id() );
225}
226
227void CameraObject::enablePicking( bool _enable ) {
228 cameraNode_->enablePicking( _enable );
229}
230
234
235// ===============================================================================
236// Update
237// ===============================================================================
238
239
243
244
245//=============================================================================
246
ACG::SceneGraph::CameraNode CameraNode
Simple Name for CameraNode.
#define DATA_CAMERA
Definition Camera.hh:67
void enablePicking(bool _enable)
Definition BaseNode.hh:265
unsigned int id() const
Definition BaseNode.hh:423
std::string name() const
Returns: name of node (needs not be unique)
Definition BaseNode.hh:415
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
QString name() const
return the name of the object. The name defaults to NONAME if unset.
void setDataType(DataType _type)
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
void deleteData()
Delete all data attached to this object ( calls delete on each object )
DataType dataType() const
void setName(QString _name)
Set the name of the Object.
virtual void init(CameraNode *_plane=0)
Initialize current object, including all related nodes.
CameraObject()
constructor
BaseObject * copy()
bool picked(uint _node_idx)
detect if the node has been picked
bool pickingEnabled()
Check if picking is enabled for this Object.
QString getObjectinfo()
Get all Info for the Object as a string.
CameraNode * cameraNode_
Get the scenegraph Node.
void enablePicking(bool _enable)
Enable or disable picking for this Object.
virtual void cleanup()
Reset current object, including all related nodes.
virtual ~CameraObject()
destructor
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
CameraNode * cameraNode()
Get the scenegraph Node.
Update type class.
Definition UpdateType.hh:59