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| | CameraNode (BaseNode *_parent=0, std::string _name="<CameraVis>") |
| | Default constructor.
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| virtual | ~CameraNode () |
| | Destructor.
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| ACG_CLASSNAME (CameraNode) |
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| DrawModes::DrawMode | availableDrawModes () const override |
| | return available draw modes
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| void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| | update bounding box
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| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
| | drawing
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| void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
| | create render objects
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| void | pick (GLState &_state, PickTarget _target) override |
| | picking
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| void | setModelView (ACG::GLMatrixd _modelView) |
| | set model view matrix
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| const ACG::GLMatrixd & | modelview () const |
| | Returns the modelview matrix.
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| void | setProjection (ACG::GLMatrixd _projection) |
| | Set projection Matrix ( used to calculate frustum ... )
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| const ACG::GLMatrixd & | projection () const |
| | Returns the projection matrix.
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| void | setSize (int _w, int _h) |
| | Set viewport size ( This will be used to compute the aspect ratio )
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| void | setEncodedView (QString _encodedView) |
| | Return encoded view string.
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| void | setFarPlane (double _far) |
| | Set distance to far plane ( e.g. scene radius )
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| void | setNearPlane (double _near) |
| | Set distance to near plane.
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| QString | getEncodedView () |
| | Return encoded view string.
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| void | showFrustum (bool _showFrustum) |
| | Set if viewing frustum should be shown or not.
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| bool | showFrustum () |
| | Returns true if camera renders its whole frustum.
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| | BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") |
| | Default constructor.
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| | BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") |
| | Put this node between _parent and _child.
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| virtual | ~BaseNode () |
| | Destructor.
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| void | delete_subtree () |
| | Delete the whole subtree of this node.
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virtual const std::string & | className () const =0 |
| | Return class name (implemented by the ACG_CLASSNAME macro)
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| virtual void | enter (GLState &, const DrawModes::DrawMode &) |
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| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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| virtual void | leave (GLState &, const DrawModes::DrawMode &) |
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| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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| virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
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| virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
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| void | enablePicking (bool _enable) |
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| bool | pickingEnabled () |
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| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| | Handle mouse event (some interaction, e.g. modeling)
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| void | setDirty (bool _dirty=true) |
| | mark node for redrawn
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| bool | isDirty () const |
| | Check if node should be redrawn.
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| ChildIter | childrenBegin () |
| | Returns: begin-iterator of children.
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| ConstChildIter | childrenBegin () const |
| | Same but cont.
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| ChildIter | childrenEnd () |
| | Returns: end-iterator of children.
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| ConstChildIter | childrenEnd () const |
| | Same but const.
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| ChildRIter | childrenRBegin () |
| | Returns: reverse begin-iterator of children.
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| ConstChildRIter | childrenRBegin () const |
| | Same but const.
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| ChildRIter | childrenREnd () |
| | Returns: reverse end-iterator of children.
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| ConstChildRIter | childrenREnd () const |
| | Same but const.
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| void | push_back (BaseNode *_node) |
| | Insert _node at the end of the list of children.
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| void | remove (ChildIter _pos) |
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| size_t | nChildren () const |
| | number of children
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| ChildIter | find (BaseNode *_node) |
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| BaseNode * | find (const std::string &_name) |
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| BaseNode * | parent () |
| | Get the nodes parent node.
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| const BaseNode * | parent () const |
| | Get the nodes parent node.
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| void | set_parent (BaseNode *_parent) |
| | Set the parent of this node.
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| StatusMode | status () const |
| | Get node's status.
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| void | set_status (StatusMode _s) |
| | Set the status of this node.
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| void | hide () |
| | Hide Node: set status to HideNode.
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| void | show () |
| | Show node: set status to Active.
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| bool | visible () |
| | Is node visible (status == Active)?
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| bool | hidden () |
| | Is node not visible (status != Active)?
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| std::string | name () const |
| | Returns: name of node (needs not be unique)
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| void | name (const std::string &_name) |
| | rename a node
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| unsigned int | id () const |
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| DrawModes::DrawMode | drawMode () const |
| | Return the own draw modes of this node.
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| void | drawMode (DrawModes::DrawMode _drawMode) |
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| unsigned int | traverseMode () const |
| | Return how the node should be traversed.
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| void | setTraverseMode (unsigned int _mode) |
| | Set traverse mode for node.
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| MultipassBitMask | multipassStatus () const |
| | Get the current multipass settings for the nodes status functions.
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| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| | Set multipass settings for the nodes status functions.
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| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| | Set multipass status to traverse in a specific pass.
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| bool | multipassStatusActive (const unsigned int _i) const |
| | Get multipass status to traverse in a specific pass.
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| MultipassBitMask | multipassNode () const |
| | Get the current multipass settings for the node.
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| void | setMultipassNode (const MultipassBitMask _passNode) |
| | Set multipass settings for the node.
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| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| | Set Node status to traverse in a specific pass.
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| bool | multipassNodeActive (const unsigned int _i) const |
| | Get Node status to traverse in a specific pass.
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| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
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| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
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| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| | Set uniforms for shader based rendering.
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| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| | Get uniforms for shader based rendering.
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| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| | Set textures for shader based rendering.
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| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| | Set modifier for render objects.
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| RenderObjectModifier * | getRenderObjectModifier () |
| | Get render-object modifier.
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| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| | Set shaders, textures and uniforms as provided by user to a render-object.
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This class is able to render spheres colorcoding the vertex CameraVis
Definition at line 90 of file CameraNode.hh.