59 if (_mesh.has_vertex_texcoords2D()) {
62 if (!_mesh.get_property_handle(oldVertexCoords,
"Original Per Vertex Texture Coords"))
63 _mesh.add_property(oldVertexCoords,
"Original Per Vertex Texture Coords");
65 for (
auto v_it : _mesh.vertices())
66 _mesh.property(oldVertexCoords, v_it) = _mesh.texcoord2D(v_it);
71 if (_mesh.has_halfedge_texcoords2D()) {
74 if (!_mesh.get_property_handle(oldHalfedgeCoords,
"Original Per Face Texture Coords"))
75 _mesh.add_property(oldHalfedgeCoords,
"Original Per Face Texture Coords");
77 for (
auto he_it : _mesh.halfedges())
78 _mesh.property(oldHalfedgeCoords, he_it) = _mesh.texcoord2D(he_it);