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MeshNavigationT_impl.hh
1/*===========================================================================*\
2* *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// IMPLEMENTATION
50//
51//=============================================================================
52
53#define MESHNAVIGATIONT_C
54
55//== INCLUDES =================================================================
56
57#include "MeshNavigationT.hh"
58
59#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
60#include <OpenMesh/Core/Geometry/MathDefs.hh>
61
62#include <queue>
63//== NAMESPACES ===============================================================
64
65namespace MeshNavigation {
66
67//== IMPLEMENTATION ==========================================================
68
69template < typename MeshT >
70inline
71typename MeshT::HalfedgeHandle
72opposite_halfedge(MeshT& _mesh , typename MeshT::HalfedgeHandle _he) {
73 typename MeshT::VertexOHalfedgeIter opp_he( _mesh , _he);
74 ++opp_he;
75 ++opp_he;
76 ++opp_he;
77 return (*opp_he);
78}
79
80template < typename MeshT >
81inline
82typename MeshT::VertexHandle
83findClosestBoundary(MeshT* _mesh , typename MeshT::VertexHandle _vh){
84
85 //add visited property
87 _mesh->add_property(visited,"Visited Property" );
88
89 //init visited property
90 typename MeshT::VertexIter v_it, v_end = _mesh->vertices_end();
91 for( v_it = _mesh->vertices_begin(); v_it != v_end; ++v_it )
92 _mesh->property( visited, *v_it ) = false;
93
94 std::queue< typename MeshT::VertexHandle > queue;
95 queue.push( _vh );
96
97 while(!queue.empty()){
98 typename MeshT::VertexHandle vh = queue.front();
99 queue.pop();
100 if (_mesh->property(visited, vh)) continue;
101
102 for (typename MeshT::VertexOHalfedgeIter voh_it(*_mesh,vh); voh_it.is_valid(); ++voh_it){
103
104 if ( _mesh->is_boundary(*voh_it) ){
105 _mesh->remove_property(visited);
106 return _mesh->to_vertex_handle(*voh_it);
107 }else{
108 queue.push( _mesh->to_vertex_handle(*voh_it) );
109 }
110 }
111 _mesh->property(visited, vh) = true;
112 }
113
114 _mesh->remove_property(visited);
115 return typename MeshT::VertexHandle(-1);
116}
117
118
119//=============================================================================
120} // MeshNavigation Namespace
121//=============================================================================
Functions for getting information about a mesh.
MeshT::HalfedgeHandle opposite_halfedge(MeshT &_mesh, typename MeshT::HalfedgeHandle _he)
MeshT::VertexHandle findClosestBoundary(MeshT *_mesh, typename MeshT::VertexHandle _vh)
Find the closest boundary vertex to another vertex.
VertexHandle to_vertex_handle(HalfEdgeHandle _h) const
Get the vertex the halfedge points to.