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PluginFunctionsSkeleton.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// Plugin Functions for Skeleton
50//
51//=============================================================================
52
55#include "Skeleton.hh"
56
57namespace PluginFunctions {
58
59// ===============================================================================
60// Get objects
61// ===============================================================================
62
63bool getObject( int _identifier , SkeletonObject*& _object ) {
64 if (_identifier == BaseObject::NOOBJECT)
65 return false;
66
67 // Get object by using the map accelerated plugin function
68 BaseObjectData* object = 0;
69 PluginFunctions::getObject(_identifier,object);
70
71 _object = dynamic_cast< SkeletonObject* >(object);
72 return ( _object != 0 );
73}
74
75
76// ===============================================================================
77// Getting data from objects and casting between them
78// ===============================================================================
79
81 if ( _object && _object->dataType(DATA_SKELETON) ) {
82 SkeletonObject* object = dynamic_cast< SkeletonObject* >(_object);
83 return object->skeleton();
84 } else
85 return NULL;
86}
87
88Skeleton* skeleton( int _identifier ) {
89
90 SkeletonObject* object = skeletonObject(_identifier);
91
92 if ( object ) {
93 return object->skeleton();
94 } else
95 return NULL;
96}
97
98
100 if ( !_object || ! _object->dataType(DATA_SKELETON) )
101 return NULL;
102 return dynamic_cast< SkeletonObject* >( _object );
103}
104
105
106SkeletonObject* skeletonObject( int _identifier ) {
107 SkeletonObject* object;
108 if ( ! getObject( _identifier, object ) )
109 return 0;
110
111 if ( !object || ! object->dataType(DATA_SKELETON) )
112 return NULL;
113 return dynamic_cast< SkeletonObject* >( object );
114}
115
116
117}
#define DATA_SKELETON
Definition Skeleton.hh:64
static int NOOBJECT
bool dataType(DataType _type) const
Skeleton * skeleton()
Returns a pointer to the skeleton.
SkeletonObject * skeletonObject(BaseObjectData *_object)
Cast an BaseObject to a SkeletonObject if possible.
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
Skeleton * skeleton(BaseObjectData *_object)
Get a skeleton from an object.