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PluginFunctionsSphere.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
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47//=============================================================================
48//
49// Plugin Functions for Spheres
50//
51//=============================================================================
52
54#include "Sphere.hh"
55
57
58namespace PluginFunctions {
59
60// ===============================================================================
61// Get objects
62// ===============================================================================
63
64bool getObject( int _identifier , SphereObject*& _object ) {
65
66 if ( _identifier == BaseObject::NOOBJECT ) {
67 _object = 0;
68 return false;
69 }
70
71 // Get object by using the map accelerated plugin function
72 BaseObjectData* object = 0;
73 PluginFunctions::getObject(_identifier,object);
74
75 _object = dynamic_cast< SphereObject* >(object);
76 return ( _object != 0 );
77}
78
79SphereObject* sphereObject( int _objectId ) {
80
81 if ( _objectId == BaseObject::NOOBJECT ) {
82 return 0;
83 }
84
85 // Get object by using the map accelerated plugin function
86 BaseObjectData* object = 0;
87 PluginFunctions::getObject(_objectId,object);
88
89 SphereObject* sphereObject = dynamic_cast< SphereObject* >(object);
90 return sphereObject;
91
92}
93
94
95// ===============================================================================
96// Getting data from objects and casting between them
97// ===============================================================================
98
100
101 if ( _object->dataType(DATA_SPHERE) ) {
102 SphereObject* object = dynamic_cast< SphereObject* >(_object);
103 return object->sphereNode();
104 } else
105 return 0;
106}
107
108
110 if ( ! _object->dataType(DATA_SPHERE) )
111 return 0;
112 return dynamic_cast< SphereObject* >( _object );
113}
114
115}
#define DATA_SPHERE
Definition Sphere.hh:58
static int NOOBJECT
bool dataType(DataType _type) const
SphereNode * sphereNode()
Get the scenegraph Node.
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
SphereNode * sphereNode(BaseObjectData *_object)
Get a SphereNode from an object.
SphereObject * sphereObject(int _objectId)
Get a SphereObject from id if possible.