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QtManipulatorNode.hh
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40\*===========================================================================*/
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46//=============================================================================
47//
48// CLASS QtManipulatorNode
49//
50//=============================================================================
51
52
53#ifndef ACG_QTMANIPULATOR_NODE_HH
54#define ACG_QTMANIPULATOR_NODE_HH
55
56
57//== INCLUDES =================================================================
58
59// GMU
60#include "ACG/Scenegraph/ManipulatorNode.hh"
61
62// Qt
63#include <QEvent>
64#include <QMouseEvent>
65
66
67//== NAMESPACES ===============================================================
68
69namespace ACG {
70namespace SceneGraph {
71
72
73//== CLASS DEFINITION =========================================================
74
75
80class ACGDLLEXPORT QtManipulatorNode : public QObject , public ManipulatorNode
81{
82 Q_OBJECT
83
84 signals:
88 void manipulatorMoved( QtManipulatorNode* _node, QMouseEvent* _event);
89
94 void visibilityChanged( QtManipulatorNode* _node, bool _visible );
95
99
100 public:
101
102
104 QtManipulatorNode( BaseNode* _parent=0,
105 const std::string& _name="<QtManipulatorNode>" );
106
109
110
113
114 //
115 // METHODS
116 //
117
119 void mouseEvent(GLState& _state, QMouseEvent* _event) override;
120
122 void setIdentifier( int _id) { identifier_ = _id; };
123
125 int getIdentifier( ) { return identifier_; };
126
127 void show() { ManipulatorNode::show(); emit visibilityChanged( this, visible() ); };
128 void hide() { ManipulatorNode::hide(); emit visibilityChanged( this, visible() ); };
129
130 void rotate(double _angle, const Vec3d& _axis) { TransformNode::rotate(_angle, _axis); emit positionChanged( this ); };
131
132 void translate( double _s ) { ManipulatorNode::translate(_s); emit positionChanged( this ); };
133
134 void set_center( const Vec3d& _c ) { ManipulatorNode::set_center(_c); emit positionChanged( this ); };
135
136 private:
137 int identifier_;
138
139};
140
141
142//=============================================================================
143} // namespace SceneGraph
144} // namespace ACG
145//=============================================================================
146#endif // ACG_QTMANIPULATOR_NODE_HH defined
147//=============================================================================
148
ACG_CLASSNAME(QtManipulatorNode)
class name
void positionChanged(QtManipulatorNode *_node)
void manipulatorMoved(QtManipulatorNode *_node, QMouseEvent *_event)
void setIdentifier(int _id)
Set an identifier for that manipulator.
void visibilityChanged(QtManipulatorNode *_node, bool _visible)
int getIdentifier()
Get an identifier for that manipulator.
Namespace providing different geometric functions concerning angles.
void translate(const ACG::Vec3d &_vector, int _viewer)
Translate viewer pos by given vector.