Since the OpenMesh iterators are (almost) conformant to STL iterators, one can apply the STL algorithms on meshes. The following example shows how to use the STL for_each construct, since it is easier to read and may be more efficient than hand-written loops.
We will define a class which provides the smoothing algorithm, hence define a reusable component. The class must be template class because there is no such thing as a class OpenMesh, but many different types of OpenMesh:
template <class Mesh> class SmootherT
The class SmootherT has two functors, one that computes the barycenter for a given vertex, and a second that sets the vertex position to the corresponding barycenter. A functor is simply a class with a function operator()(...). The first functor ComputeCOG computes the barycenter and stores it in a custom vertex property cog_:
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
{
mesh_.property(cog_, _vh) =
typename Mesh::Point(0.0, 0.0, 0.0);
for (vv_it=mesh_.vv_iter(_vh); vv_it.is_valid(); ++vv_it)
{
mesh_.property(cog_, _vh) += mesh_.point( *vv_it );
++valence;
}
Kernel::Scalar Scalar
Scalar type.
Kernel::VertexVertexIter VertexVertexIter
Circulator.
Kernel::Point Point
Coordinate type.
mesh_.property(cog_, _vh ) /= valence;
}
Note, that ComputeCOG needs to have access to the mesh object and the property handle. Here, both are references to member variables of the smoother object.
The second functor class SetCOG, which sets the vertex position, is constructed analogical.
Using these functors and std::for_each from the STL the smoothing algorithm can be realized in a member function of SmootherT:
void smooth(unsigned int _iterations)
{
for (unsigned int i=0; i < _iterations; ++i)
{
std::for_each(mesh_.vertices_begin(),
mesh_.vertices_end(),
ComputeCOG(mesh_, cog_));
std::for_each(mesh_.vertices_begin(),
mesh_.vertices_end(),
SetCOG(mesh_, cog_));
}
}
The complete example looks like this:
#include <algorithm>
#include <OpenMesh/Core/Utils/Property.hh>
#ifndef DOXY_IGNORE_THIS
template <class Mesh> class SmootherT
{
public:
public:
explicit SmootherT(
Mesh& _mesh)
: mesh_(_mesh)
{
mesh_.add_property( cog_ );
}
~SmootherT()
{
mesh_.remove_property( cog_ );
}
void smooth(unsigned int _iterations)
{
for (unsigned int i=0; i < _iterations; ++i)
{
std::for_each(mesh_.vertices_begin(),
mesh_.vertices_end(),
ComputeCOG(mesh_, cog_));
std::for_each(mesh_.vertices_begin(),
mesh_.vertices_end(),
SetCOG(mesh_, cog_));
}
}
private:
class ComputeCOG
{
public:
ComputeCOG(
Mesh& _mesh, Property_cog& _cog)
: mesh_(_mesh), cog_(_cog)
{}
{
mesh_.property(cog_, _vh) =
typename Mesh::Point(0.0, 0.0, 0.0);
for (vv_it=mesh_.vv_iter(_vh); vv_it.is_valid(); ++vv_it)
{
mesh_.property(cog_, _vh) += mesh_.point( *vv_it );
++valence;
}
mesh_.property(cog_, _vh ) /= valence;
}
private:
Property_cog& cog_;
};
class SetCOG
{
public:
SetCOG(
Mesh& _mesh, Property_cog& _cog)
: mesh_(_mesh), cog_(_cog)
{}
{
if (!mesh_.is_boundary(_vh))
mesh_.set_point( _vh, mesh_.property(cog_, _vh) );
}
private:
Property_cog& cog_;
};
Property_cog cog_;
};
#endif
and
#include <iostream>
#include <vector>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include "smooth_algo.hh"
#ifndef DOXY_IGNORE_THIS
{
};
#endif
int main(int argc, char **argv)
{
if (argc != 4)
{
std::cerr << "Usage: " << argv[0] << " #iterations infile outfile\n";
return 1;
}
{
std::cerr << "Error: Cannot read mesh from " << argv[2] << std::endl;
return 1;
}
SmootherT<MyMesh> smoother(mesh);
smoother.smooth(atoi(argv[1]));
{
std::cerr << "Error: cannot write mesh to " << argv[3] << std::endl;
return 1;
}
return 0;
}
#define HalfedgeAttributes(_i)
Macro for defining the halfedge attributes. See Specifying your MyMesh.
@ PrevHalfedge
Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits.
bool write_mesh(const Mesh &_mesh, const std::string &_filename, Options _opt=Options::Default, std::streamsize _precision=6)
Write a mesh to the file _filename.
bool read_mesh(Mesh &_mesh, const std::string &_filename)
Read a mesh from file _filename.