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ACG::SceneGraph::PickAction Class Reference

#include <ACG/Scenegraph/SceneGraph.hh>

Public Member Functions

 PickAction (GLState &_state, PickTarget _target, DrawModes::DrawMode _drawmode)
 constructor: what picking target to use
bool operator() (BaseNode *_node)
bool operator() (BaseNode *_node, GLState &_state)
void enter (BaseNode *_node)
void leave (BaseNode *_node)

Private Attributes

PickTarget pickTarget_
DrawModes::DrawMode drawmode_

Detailed Description

This action is used to pick an object in a scene. All GL states for picking must be set before using this action. It merely draws the scene AND uses the picking name stack. Needs GLState.

This class implements an action that should be used as a parameter for the traverse() functions.

Definition at line 752 of file SceneGraph.hh.

Member Function Documentation

bool ACG::SceneGraph::PickAction::operator() ( BaseNode _node)

Action applied to the node

bool ACG::SceneGraph::PickAction::operator() ( BaseNode _node,
GLState _state 

Action applied to the node Convenience operator which is used to handle calls with internal/external stack with the same operator

The documentation for this class was generated from the following file: