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ACG::SceneGraph::OpenMesh::PropertyContainer Class Reference

A a container for properties. More...

Public Types

typedef std::vector
< BaseProperty * > 

Public Member Functions

const Propertiesproperties () const
size_t size () const
 PropertyContainer (const PropertyContainer &_rhs)
PropertyContaineroperator= (const PropertyContainer &_rhs)
template<class T >
BasePropHandleT< T > add (const T &, const std::string &_name="<unknown>")
template<class T >
BasePropHandleT< T > handle (const T &, const std::string &_name) const
BasePropertyproperty (const std::string &_name) const
template<class T >
PropertyT< T > & property (BasePropHandleT< T > _h)
template<class T >
const PropertyT< T > & property (BasePropHandleT< T > _h) const
template<class T >
void remove (BasePropHandleT< T > _h)
void clear ()
void reserve (size_t _n) const
void resize (size_t _n) const
void resize_if_smaller (size_t _n) const
void swap (size_t _i0, size_t _i1) const

Protected Types

typedef Properties::iterator iterator
typedef Properties::const_iterator const_iterator

Protected Member Functions

size_t _add (BaseProperty *_bp)
BaseProperty_property (size_t _idx)
const BaseProperty_property (size_t _idx) const
iterator begin ()
iterator end ()
const_iterator begin () const
const_iterator end () const

Private Attributes

Properties properties_


class BaseKernel

Detailed Description

A a container for properties.

Definition at line 67 of file

Member Function Documentation

void ACG::SceneGraph::OpenMesh::PropertyContainer::reserve ( size_t  _n) const

Reserves space for _n elements in all property vectors.

Definition at line 249 of file

void ACG::SceneGraph::OpenMesh::PropertyContainer::resize ( size_t  _n) const

Resizes all property vectors to the specified size.

Definition at line 256 of file

void ACG::SceneGraph::OpenMesh::PropertyContainer::resize_if_smaller ( size_t  _n) const

Same as

See also
resize() but ignores property vectors that have a size larger than _n.

Use this method instead of

See also
resize() if you plan to frequently reduce and enlarge the property container and you don't want to waste time reallocating the property vectors every time.

Definition at line 268 of file

void ACG::SceneGraph::OpenMesh::PropertyContainer::swap ( size_t  _i0,
size_t  _i1 
) const

Swaps the items with index _i0 and index _i1 in all property vectors.

Definition at line 276 of file

The documentation for this class was generated from the following file: