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| Texture (const Texture &_tex) |
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void | filename (QString _name) |
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QString | filename () |
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void | id (int _id) |
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int | id () |
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void | glName (GLuint _glName) |
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GLuint | glName () |
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void | name (QString _name) |
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QString | name () |
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void | visibleName (QString _name) |
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QString | visibleName () |
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void | dimension (uint _dimension) |
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uint | dimension () |
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void | enabled (bool _enabled) |
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bool | enabled () |
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void | enable () |
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void | disable () |
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void | hidden (bool _hidden) |
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bool | hidden () |
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void | hide () |
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void | dirty (bool _dirty) |
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bool | dirty () |
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void | clean () |
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void | setDirty () |
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void | textureImageId (int _id) |
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int | textureImageId () |
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void | type (TextureType _type) |
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TextureType | type () |
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QString | indexMappingProperty () |
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void | indexMappingProperty (QString _property) |
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Definition at line 74 of file TextureData.hh.
| QString Texture::indexMappingProperty_ |
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If this is a multiTexture, indexMappingProperty_ will point to the property storing the mapping Defaults to the f:textureindex
Definition at line 191 of file TextureData.hh.
The documentation for this class was generated from the following files: