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Developer Documentation
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Public Member Functions | |
| UniformBuf () | |
| Creates a copy of input data. | |
| ~UniformBuf () | |
| Free data. | |
| void | bind (GLuint _progID) const |
| Bind uniform array to shader. More... | |
Public Attributes | |
| float * | val |
| bool | integer |
| int | size |
Public Attributes inherited from GLSL::UniformPool::UniformBase | |
| std::string | id |
Definition at line 167 of file UniformPool.hh.
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virtual |
Bind uniform array to shader.
| _progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 299 of file UniformPool.cc.