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GLSL::UniformPool::UniformBuf Struct Reference
Inheritance diagram for GLSL::UniformPool::UniformBuf:

Public Member Functions

 UniformBuf ()
 Creates a copy of input data.
 ~UniformBuf ()
 Free data.
void bind (GLuint _progID) const
 Bind uniform array to shader. More...

Public Attributes

float * val
bool integer
int size
- Public Attributes inherited from GLSL::UniformPool::UniformBase
std::string id

Detailed Description

Definition at line 167 of file UniformPool.hh.

Member Function Documentation

void GLSL::UniformPool::UniformBuf::bind ( GLuint  _progID) const

Bind uniform array to shader.

_progIDGL Program ID

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 299 of file

The documentation for this struct was generated from the following files: