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ACG::SceneGraph::ACG::UniformBufferObject Class Reference
Inheritance diagram for ACG::SceneGraph::ACG::UniformBufferObject:

Public Member Functions

void setUniformData (GLSL::Program *_prog, const char *_bufferName, const char *_uniformName, const void *_data, int _datasize, bool _delay=false)
 
void upload ()
 
void bind (GLuint _index)
 

Static Public Member Functions

static bool isSupported ()
 
static int getMaxBindings ()
 
static int getMaxBlocksize ()
 
static int getMaxCombinedShaderBlocks ()
 
static int getOffsetAlignment ()
 

Static Private Member Functions

static void queryCaps ()
 

Private Attributes

std::vector< char > data_
 

Static Private Attributes

static int supportStatus_
 
static int maxBlockSize_
 
static int maxBindings_
 
static int maxCombinedShaderBlocks_
 
static int offsetAlignment_
 

Detailed Description

Definition at line 920 of file MeshNode2T.cc.


The documentation for this class was generated from the following file: