| dbgWriteToObjFile(FILE *_file, int _posAttrID=0, int _normalAttrID=-1, int _texcAttrID=-1) (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | |
| faceData_ (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | protected |
| faceOffset_ (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | protected |
| faceSize_ (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | protected |
| getFaceAttr(const int _faceID, const int _attrID, int *_out) const | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | virtual |
| ACG::SceneGraph::ACG::MeshCompilerFaceInput::getFaceAttr(const int _faceID, const int _attrID) const | ACG::SceneGraph::ACG::MeshCompilerFaceInput | inlinevirtual |
| getFaceSize(const int _faceID) const | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
| getNumFaces() const (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
| getNumIndices() const | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
| getSingleFaceAttr(const int _faceID, const int _faceCorner, const int _attrID) const | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | virtual |
| getVertexAdjCount(const int _vertexID) const | ACG::SceneGraph::ACG::MeshCompilerFaceInput | inlinevirtual |
| getVertexAdjFace(const int _vertexID, const int _k) const | ACG::SceneGraph::ACG::MeshCompilerFaceInput | inlinevirtual |
| MeshCompilerDefaultFaceInput(int _numFaces, int _numIndices) (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | |
| MeshCompilerFaceInput() (defined in ACG::SceneGraph::ACG::MeshCompilerFaceInput) | ACG::SceneGraph::ACG::MeshCompilerFaceInput | inline |
| numFaces_ (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | protected |
| numIndices_ (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | protected |
| setFaceData(int _faceID, int _size, int *_data, int _attrID=0) (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | |
| ~MeshCompilerDefaultFaceInput() (defined in ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput) | ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
| ~MeshCompilerFaceInput() (defined in ACG::SceneGraph::ACG::MeshCompilerFaceInput) | ACG::SceneGraph::ACG::MeshCompilerFaceInput | inlinevirtual |