| activate(GLenum _unit) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| activate() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| bind(GLenum _unit) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| bind() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| bindAsImage(GLuint _index, GLenum _access) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | |
| clear(const ACG::Vec4f &_color) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | |
| clear(const ACG::Vec4i &_color) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | |
| clear(const ACG::Vec4ui &_color) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | |
| del() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| disable() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| enable() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| format_ (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | private |
| gen() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| getData(GLint _level, void *_dst) (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | |
| getData(GLint _level, std::vector< char > &_dst) (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | |
| getFormat() const (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | inline |
| getInternalFormat() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | |
| getTarget() const (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| getType() const (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | inline |
| getUnit() const (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| getWidth() const (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | inline |
| id() const (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| internalFormat_ (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | protected |
| is_valid() const (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| parameter(GLenum pname, GLint i) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| parameter(GLenum pname, GLfloat f) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| parameter(GLenum pname, GLint *ip) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| parameter(GLenum pname, GLfloat *fp) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| setData(GLint _level, GLint _internalFormat, GLsizei _width, GLenum _format, GLenum _type, const GLvoid *_data) (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | |
| setStorage(GLsizei _levels, GLenum _internalFormat, GLsizei _width) (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | |
| setUnit(GLenum u) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inline |
| supportsClearTexture() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | static |
| supportsGenerateMipmap() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | static |
| supportsImageLoadStore() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | static |
| supportsTextureBuffer() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | static |
| Texture(GLenum tgt, GLenum _unit=GL_NONE) (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | |
| Texture1D(GLenum unit=GL_NONE) (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | |
| type_ (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | private |
| width_ (defined in ACG::SceneGraph::ACG::Texture1D) | ACG::SceneGraph::ACG::Texture1D | private |
| ~Texture() (defined in ACG::SceneGraph::ACG::Texture) | ACG::SceneGraph::ACG::Texture | inlinevirtual |