Developer Documentation
OSDTransformNode.hh
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49 
50 
51 //================================================================
52 //
53 // CLASS OSDTransformNode
54 //
55 //================================================================
56 
57 
58 #ifndef ACG_OSDTRANSFORMNODE_HH
59 #define ACG_OSDTRANSFORMNODE_HH
60 
61 
62 //== INCLUDES ====================================================
63 
64 
65 #include "BaseNode.hh"
66 #include "DrawModes.hh"
67 
68 
69 //== NAMESPACES ==================================================
70 
71 
72 namespace ACG {
73 namespace SceneGraph {
74 
75 
76 //== CLASS DEFINITION ============================================
77 
78 
85 class ACGDLLEXPORT OSDTransformNode : public BaseNode
86 {
87 public:
88 
90  inline OSDTransformNode( BaseNode *_parent = 0, const std::string &_name = "<OSDTransformNode>" ) : BaseNode( _parent, _name ), center_( 0.0, 0.0 ) { }
91 
93  inline ~OSDTransformNode() { }
94 
96  ACG_CLASSNAME( OSDTransformNode );
97 
99  inline void enter( GLState &_state, const DrawModes::DrawMode &_drawMode ) { enterOSD( _state, _drawMode ); }
100 
102  inline void leave( GLState &_state, const DrawModes::DrawMode &_drawMode ) { leaveOSD( _state, _drawMode ); }
103 
105  inline void enterPick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) { enterOSD( _state, _drawMode ); }
106 
108  inline void leavePick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) { leaveOSD( _state, _drawMode ); }
109 
111  inline void setCenter( double _x, double _y ) { center_[0] = _x; center_[1] = _y; }
112  inline void setCenter( ACG::Vec2d _c ) { center_[0] = _c[0]; center_[1] = _c[1]; }
113 
115  inline ACG::Vec2d getCenter() const { return center_; }
116 
117 private:
118 
119  void enterOSD( GLState &_state, const DrawModes::DrawMode &_drawMode );
120  void leaveOSD( GLState &_state, const DrawModes::DrawMode &_drawMode );
121 
122  ACG::Vec2d center_;
123 };
124 
125 
126 //================================================================
127 
128 
129 } // namespace SceneGraph
130 } // namespace ACG
131 
132 
133 //================================================================
134 
135 
136 #endif // ACG_OSDTRANSFORMNODE_HH
void setCenter(double _x, double _y)
set center of OSD
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
void leave(GLState &_state, const DrawModes::DrawMode &_drawMode)
restore transformation used for drawing
ACG::Vec2d getCenter() const
get center of OSD
OSDTransformNode(BaseNode *_parent=0, const std::string &_name="<OSDTransformNode>")
default constructor
void enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
set up transformation used for picking
void leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
restore transformation used for picking
void enter(GLState &_state, const DrawModes::DrawMode &_drawMode)
set up transformation used for drawing