Developer Documentation
Texture3DNode.hh
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51 
52 
53 //=============================================================================
54 //
55 // CLASS Texture3DNode
56 //
57 //=============================================================================
58 
59 #ifndef ACG_TEXTURE3DNODE_HH
60 #define ACG_TEXTURE3DNODE_HH
61 
62 //=============================================================================
63 
64 #include "BaseNode.hh"
65 
66 #include <string>
67 #include <QImage>
68 
69 
70 //=============================================================================
71 
72 namespace ACG {
73 namespace SceneGraph {
74 
75 //=============================================================================
76 
77 
78 class ACGDLLEXPORT Texture3DNode : public BaseNode
79 {
80 public:
81 
82  Texture3DNode( BaseNode* _parent = 0,
83  const std::string& _name = "<Texture3DNode>" );
84  virtual ~Texture3DNode();
85 
87  ACG_CLASSNAME( Texture3DNode );
88 
89  void set_texture( unsigned int _width,
90  unsigned int _height,
91  unsigned int _depth,
92  unsigned char * _data );
93 
95  void enter( GLState& _state, const DrawModes::DrawMode& _drawmode );
96 
98  void leave( GLState& _state, const DrawModes::DrawMode& _drawmode );
99 
100 
101  void set_texture_mode( GLenum _mode )
102  { tex_mode_ = _mode; }
103 
104 
105  void set_border_color( const Vec4f & _border_color )
106  {
107  border_color_ = _border_color;
108  }
109 
110  void set_wrap_mode( GLenum _wrap_mode )
111  {
112  // possible modes are:
113  // GL_CLAMP
114  // GL_CLAMP_TO_EDGE
115  // GL_CLAMP_TO_BORDER
116  // GL_REPEAT
117 
118  wrap_mode_ = _wrap_mode;
119  }
120 
121  void set_filter( GLenum _filter )
122  {
123  // possible modes are:
124  // GL_NEAREST
125  // GL_LINEAR
126 
127  filter_ = _filter;
128  }
129 
130 
131 private:
132 
133  GLuint texture_;
134  GLenum tex_mode_;
135  Vec4f border_color_;
136  GLenum wrap_mode_;
137  GLenum filter_;
138 
139 
140 };
141 
142 
143 //=============================================================================
144 } // namespace SceneGraph
145 } // namespace ACG
146 //=============================================================================
147 #endif // ACG_TEXTURE3DNODE_HH defined
148 //=============================================================================
149 
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51