Developer Documentation
PlaneNode.hh
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50 //=============================================================================
51 //
52 // CLASS PointNode
53 //
54 //=============================================================================
55 
56 #ifndef PLANENODE_HH
57 #define PLANENODE_HH
58 
59 //== INCLUDES =================================================================
60 
61 #include <ObjectTypes/Plane/PlaneType.hh>
62 #include <ACG/Scenegraph/BaseNode.hh>
63 #include <ACG/Scenegraph/DrawModes.hh>
64 #include <ACG/Math/Matrix4x4T.hh>
66 #include <ACG/GL/VertexDeclaration.hh>
67 #include <ACG/GL/IRenderer.hh>
68 #include <ACG/GL/GLPrimitives.hh>
69 
70 //== NAMESPACES ===============================================================
71 
72 //== CLASS DEFINITION =========================================================
73 
75 {
76 public:
83  PlaneNode(Plane& _plane, BaseNode *_parent = 0, std::string _name = "<PlaneNode>");
84 
86  ~PlaneNode();
87 
89  ACG_CLASSNAME(PlaneNode);
90 
93 
95  void boundingBox(ACG::Vec3d & _bbMin, ACG::Vec3d & _bbMax);
96 
98  void draw(ACG::GLState & _state, const ACG::SceneGraph::DrawModes::DrawMode & _drawMode);
99 
101  void pick(ACG::GLState & _state, ACG::SceneGraph::PickTarget _target);
102 
104  ACG::Vec3d position();
105 
107  ACG::Vec3d normal();
108 
110  ACG::Vec3d xDirection();
111 
113  ACG::Vec3d yDirection();
114 
116  Plane& getPlane();
117 
119  void setPlane(Plane plane);
120 
128  void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
129 
131  void update();
132 
133 private:
134  void drawPlane(ACG::GLState & _state);
135  void drawManipulator(ACG::GLState & _state);
136  void drawPlanePick(ACG::GLState & _state);
137  void drawManipulatorPick(ACG::GLState & _state);
138 
140  void updateVBO();
141 
142 
143  void addSphereAt(ACG::Vec3d _pos, ACG::IRenderer* _renderer, ACG::GLState& _state, ACG::RenderObject* _ro);
144 
145  Plane& plane_;
146 
148  unsigned int vbo_;
149 
150  bool vboNeedsUpdate_;
151 
152  ACG::VertexDeclaration vertexDecl_;
153 
154  ACG::GLSphere* sphere_;
155 
156 };
157 
158 //=============================================================================
159 #endif // ACG_PLANENODE_HH defined
160 //=============================================================================
virtual DrawModes::DrawMode availableDrawModes() const
Definition: BaseNode.hh:167
virtual void draw(GLState &, const DrawModes::DrawMode &)
Draw this node using the draw modes _drawMode.
Definition: BaseNode.hh:223
#define DLLEXPORT
Class to define the vertex input layout.
virtual void pick(GLState &, PickTarget)
Definition: BaseNode.hh:285
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
virtual void getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
Deferred draw call with shader based renderer.
Definition: BaseNode.hh:241
unsigned int vbo_
VBO used to render the plane.
Definition: PlaneNode.hh:148
Interface class between scenegraph and renderer.
virtual void boundingBox(Vec3d &, Vec3d &)
Definition: BaseNode.hh:174