Developer Documentation
TriangleMesh.cc
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42 /*===========================================================================*\
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44 * $Revision: 18128 $ *
45 * $LastChangedBy: moebius $ *
46 * $Date: 2014-02-05 10:20:28 +0100 (Mi, 05. Feb 2014) $ *
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49 
50 
59 //== INCLUDES =================================================================
60 
62 
63 
64 TriMeshObject::TriMeshObject(const TriMeshObject& _object) : MeshObject< TriMesh >(_object) {
65 
66 }
67 
68 
69 TriMeshObject::TriMeshObject(DataType _typeId) : MeshObject< TriMesh >(_typeId) {
70 
71 }
72 
73 
75 
76 }
77 
79  TriMeshObject* object = new TriMeshObject(*this );
80  return object;
81 }
82 
84 ACG::Vec3d TriMeshObject::refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx ) {
85  if ( _pickTarget == ACG::SceneGraph::PICK_FACE) {
86 
87  // get picked face handle
88  TriMesh::FaceHandle fh = mesh()->face_handle(_targetIdx);
89 
90  TriMesh::FaceVertexIter fv_it = mesh()->fv_begin(fh);
91 
92  // Get vertices of the face
93  ACG::Vec3d p1 = mesh()->point(*fv_it);
94  ++fv_it;
95 
96  ACG::Vec3d p2 = mesh()->point(*fv_it);
97  ++fv_it;
98 
99  ACG::Vec3d p3 = mesh()->point(*fv_it);
100  ++fv_it;
101 
102  ACG::Vec3d hitpointNew = _hitPoint;
103 
104  TriMesh::Scalar t,u,v;
105  if ( ACG::Geometry::triangleIntersection( _start, _dir, p1 , p2 , p3 , t , u , v) ) {
106  hitpointNew = _start + t * _dir;
107  }
108 
109  return hitpointNew;
110  }
111 
112  if ( _pickTarget == ACG::SceneGraph::PICK_EDGE) {
113  // get picked edge handle
114  TriMesh::EdgeHandle eh = mesh()->edge_handle(_targetIdx);
115  if(eh.is_valid())
116  {
117  TriMesh::HalfedgeHandle heh = mesh()->halfedge_handle(eh,0);
118 
119  //get vertices of the edge
120  TriMesh::VertexHandle vhbegin = mesh()->to_vertex_handle(heh);
121  TriMesh::VertexHandle vhend = mesh()->from_vertex_handle(heh);
122  ACG::Vec3d edgeStart = mesh()->point(vhbegin);
123  ACG::Vec3d edgeEnd = mesh()->point(vhend);
124 
125  //retrieve the point on the edge that is closest to the backprojected hitpoint
126  ACG::Vec3d hitPointNew;
127  ACG::Geometry::distPointLineSquared(_hitPoint,edgeStart,edgeEnd,&hitPointNew);
128 
129 
130  return hitPointNew;
131  }
132  }
133 
134  if ( _pickTarget == ACG::SceneGraph::PICK_VERTEX) {
135  // get picked vertex handle
136  TriMesh::VertexHandle vh = mesh()->vertex_handle(_targetIdx);
137  if(vh.is_valid())
138  {
139  ACG::Vec3d hitpointNew = mesh()->point(vh);
140 
141  //just return the vertex position
142  return hitpointNew;
143  }
144  }
145 
146  return _hitPoint;
147 }
148 
149 
150 //=============================================================================
151 
Predefined datatypes.
Definition: DataTypes.hh:96
virtual ~TriMeshObject()
destructor
Definition: TriangleMesh.cc:74
Type for a MeshObject containing a triangle mesh.
Definition: TriangleMesh.hh:73
TriMeshObject(const TriMeshObject &_object)
copy constructor
Definition: TriangleMesh.cc:64
BaseObject * copy()
Definition: TriangleMesh.cc:78
Vec::value_type distPointLineSquared(const Vec &_p, const Vec &_v0, const Vec &_v1, Vec *_min_v)
squared distance from point _p to line segment (_v0,_v1)
Definition: Algorithms.cc:300
TriMesh * mesh()
return a pointer to the mesh
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
Kernel::FaceVertexIter FaceVertexIter
Circulator.
Definition: PolyMeshT.hh:170
bool triangleIntersection(const Vec &_o, const Vec &_dir, const Vec &_v0, const Vec &_v1, const Vec &_v2, typename Vec::value_type &_t, typename Vec::value_type &_u, typename Vec::value_type &_v)
Intersect a ray and a triangle.
Definition: Algorithms.cc:1317
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
Definition: PolyMeshT.hh:139
picks verices (may not be implemented for all nodes)
Definition: BaseNode.hh:108
picks edges (may not be implemented for all nodes)
Definition: BaseNode.hh:106
ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking on triangle meshes.
Definition: TriangleMesh.cc:84
Kernel::Scalar Scalar
Scalar type.
Definition: PolyMeshT.hh:113
picks faces (should be implemented for all nodes)
Definition: BaseNode.hh:104