Developer Documentation
FilePLYT.cc
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49 
50 #define FILEOFFPLUGIN_C
51 
52 #include <OpenMesh/Core/Utils/color_cast.hh>
53 
54 #include "FilePLY.hh"
55 
56 #include <iostream>
57 #include <fstream>
58 #include <sstream>
59 
61 template <class MeshT>
63 
64  // Create a backup of the original per Vertex texture Coordinates
65  if (_mesh.has_vertex_texcoords2D()) {
66 
68  if (!_mesh.get_property_handle(oldVertexCoords, "Original Per Vertex Texture Coords"))
69  _mesh.add_property(oldVertexCoords, "Original Per Vertex Texture Coords");
70 
71  for (typename MeshT::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it)
72  _mesh.property(oldVertexCoords, *v_it) = _mesh.texcoord2D(*v_it);
73 
74  }
75 
76  // Create a backup of the original per Face texture Coordinates
77  if (_mesh.has_halfedge_texcoords2D()) {
78 
80  if (!_mesh.get_property_handle(oldHalfedgeCoords,"Original Per Face Texture Coords"))
81  _mesh.add_property(oldHalfedgeCoords,"Original Per Face Texture Coords");
82 
83  for (typename MeshT::HalfedgeIter he_it = _mesh.halfedges_begin(); he_it != _mesh.halfedges_end(); ++he_it)
84  _mesh.property(oldHalfedgeCoords, *he_it) = _mesh.texcoord2D(*he_it);
85 
86  }
87 }
void backupTextureCoordinates(MeshT &_mesh)
creates a backup of the original per vertex/face texture coordinates
Definition: FilePLYT.cc:62