Developer Documentation
ArrowNode.hh
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45 
46 
47 //=============================================================================
48 //
49 // CLASS ArrowNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_ARROWNODE_HH
55 #define ACG_ARROWNODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 #include <ACG/Scenegraph/MaterialNode.hh>
61 #include <ACG/GL/globjects.hh>
62 #include <ACG/GL/VertexDeclaration.hh>
63 
64 //== NAMESPACES ===============================================================
65 
66 namespace ACG {
67 namespace SceneGraph {
68 
69 //== CLASS DEFINITION =========================================================
70 
71 
72 
78 class ACGDLLEXPORT ArrowNode : public MaterialNode
79 {
80 public:
81 
83  ArrowNode(BaseNode* _parent = 0,
84  std::string _name="<ArrowNode>" );
85 
87  ~ArrowNode();
88 
89 
91  ACG_CLASSNAME(ArrowNode);
92 
94  DrawModes::DrawMode availableDrawModes() const;
95 
97  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
98 
100  void reserve(int _n);
101 
111  int addArrow(const Vec3f& _start, const Vec3f& _dir, const Vec3f& _normal = Vec3f(0.0f, 1.0f, 0.0f), const Vec3f& _scale = Vec3f(1.0f, 1.0f, 1.0f), const Vec4uc& _color = Vec4uc(82, 82, 82, 255));
112 
122  int addArrow(const Vec3f& _start, const Vec3f& _dir, const Vec3f& _normal, const Vec3f& _scale, const Vec4f& _color);
123 
133  int addArrow(const Vec3d& _start, const Vec3d& _dir, const Vec3d& _normal = Vec3d(0.0, 1.0, 0.0), const Vec3d& _scale = Vec3d(1.0, 1.0, 1.0), const Vec4uc& _color = Vec4uc(82, 82, 82, 255));
134 
144  int addArrow(const Vec3d& _start, const Vec3d& _dir, const Vec3d& _normal, const Vec3d& _scale, const Vec4f& _color);
145 
151  Vec3f arrowStart(int _arrowID) const;
152 
158  void arrowStart(int _arrowID, const Vec3f& _start);
159 
160 
166  Vec3f arrowDir(int _arrowID) const;
167 
173  void arrowDir(int _arrowID, const Vec3f& _dir);
174 
175 
181  Vec3f arrowNormal(int _arrowID) const;
182 
188  void arrowNormal(int _arrowID, const Vec3f& _normal);
189 
196  Vec3f arrowScale(int _arrowID) const;
197 
204  void arrowScale(int _arrowID, const Vec3f& _scale);
205 
211  Vec4uc arrowColor(int _arrowID) const;
212 
218  void arrowColor(int _arrowID, const Vec4uc& _color);
219 
221  void clear();
222 
224  int n_arrows() const;
225 
227  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
228 
236  void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
237 
238 
239 private:
240  void createArrowMesh();
241 
242 
243  GLMatrixf computeWorldMatrix(int _arrow) const;
244  GLMatrixf readWorldMatrix(int _arrow) const;
245  void updateInstanceData();
246 
247  void updateInstanceBuffer();
248 
249  // arrow instances
250 
251  struct Arrow
252  {
253  Vec3f start, dir;
254  Vec3f normal;
255  Vec3f scale; // width, length, height
256  Vec4uc color;
257 
258  void orthonormalize();
259  };
260 
261  std::vector<Arrow> arrows_;
262 
263  // arrow mesh:
264  int numVertices_;
265  int numIndices_;
266  GeometryBuffer vertexBuffer_;
267  IndexBuffer indexBuffer_;
268  VertexDeclaration vertexDecl_;
269  Vec3f localArrowMin_;
270  Vec3f localArrowMax_;
271 
272 
273  // instance data:
274  // float4x3 world transform
275  // ubyte4_norm color
276 
277  // dword offset of the instance data of an arrow ( modify this if more data gets appended )
278  int instanceDataOffset(int _arrow) const {return _arrow * (4*3 + 3*3 +1);}
279 
280  // size in dwords of instance data ( modify this if more data gets appended )
281  int instanceDataSize() const {return 4*3 + 3*3 + 1;}
282 
283 
284  std::vector<float> instanceData_;
285 
286  // instance vbo
287  GeometryBuffer instanceBuffer_;
288  VertexDeclaration vertexDeclInstanced_;
289 
290 
291  bool invalidateInstanceData_;
292  bool invalidateInstanceBuffer_;
293  int supportsInstancing_;
294 };
295 
296 
297 //=============================================================================
298 } // namespace SceneGraph
299 } // namespace ACG
300 //=============================================================================
301 #endif // ACG_ARROWNODE_HH defined
302 //=============================================================================
303 
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
VectorT< unsigned char, 4 > Vec4uc
Definition: VectorT.hh:128
VectorT< float, 3 > Vec3f
Definition: VectorT.hh:119
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:121