Developer Documentation
BoundingBoxNode.hh
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41 
42 
43 
44 //=============================================================================
45 //
46 // CLASS BoundingBoxNode
47 //
48 //=============================================================================
49 
50 
51 #ifndef ACG_BOUNDINGBOXNODE_HH
52 #define ACG_BOUNDINGBOXNODE_HH
53 
54 
55 //== INCLUDES =================================================================
56 
57 #include "MaterialNode.hh"
58 #include "DrawModes.hh"
59 #include <vector>
60 
61 //== NAMESPACES ===============================================================
62 
63 namespace ACG {
64 
65 // prototype declaration
66 class GLLineBox;
67 
68 namespace SceneGraph {
69 
70 //== CLASS DEFINITION =========================================================
71 
72 
73 
79 class ACGDLLEXPORT BoundingBoxNode : public MaterialNode
80 {
81 public:
82 
84  BoundingBoxNode( BaseNode* _parent=0,
85  std::string _name="<BoundingBoxNode>" );
86 
88  virtual ~BoundingBoxNode();
89 
91  ACG_CLASSNAME(BoundingBoxNode);
92 
94  DrawModes::DrawMode availableDrawModes() const;
95 
97  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
98 
100  void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
101 
103  void computeAABB(Vec3d* _outMin, Vec3d* _outMax);
104 
105 private:
106 
107  GLLineBox* box_;
108 };
109 
110 
111 //=============================================================================
112 } // namespace SceneGraph
113 } // namespace ACG
114 //=============================================================================
115 #endif // ACG_LINENODE_HH defined
116 //=============================================================================
117 
Namespace providing different geometric functions concerning angles.
ACG::SceneGraph::BoundingBoxNode BoundingBoxNode
Bounding box Node.