Developer Documentation
PluginFunctionsLight.cc
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46 
47 //=============================================================================
48 //
49 // Plugin Functions for Lights
50 //
51 //=============================================================================
52 
54 
55 
56 #include "PluginFunctionsLight.hh"
57 
58 namespace PluginFunctions {
59 
60 // ===============================================================================
61 // Get objects
62 // ===============================================================================
63 
64 bool getObject( int _identifier , LightObject*& _object ) {
65 
66  if ( _identifier == BaseObject::NOOBJECT ) {
67  _object = 0;
68  return false;
69  }
70 
71  // Get object by using the map accelerated plugin function
72  BaseObjectData* object = 0;
73  PluginFunctions::getObject(_identifier,object);
74 
75  _object = dynamic_cast< LightObject* >(object);
76  return ( _object != 0 );
77 }
78 
79 
80 // ===============================================================================
81 // Getting data from objects and casting between them
82 // ===============================================================================
83 
85 
86  if ( _object->dataType(DATA_LIGHT) ) {
87  LightObject* object = dynamic_cast< LightObject* >(_object);
88  return object->lightNode();
89  } else
90  return 0;
91 }
92 
93 
95  if ( ! _object->dataType(DATA_LIGHT) )
96  return 0;
97  return dynamic_cast< LightObject* >( _object );
98 }
99 
101 
102  if ( ! _object->dataType(DATA_LIGHT) )
103  return 0;
104  LightObject* light = dynamic_cast< LightObject* >( _object );
105 
106  return light->lightSource();
107 }
108 
109 DLLEXPORT
111 
112  if ( ! _object )
113  return 0;
114 
115  return _object->lightSource();
116 }
117 
118 }
LightSource * lightSource()
Definition: LightObject.cc:326
LightNode * lightNode(BaseObjectData *_object)
Get a LightNode from an object.
bool dataType(DataType _type) const
Definition: BaseObject.cc:221
LightObject * lightObject(BaseObjectData *_object)
Cast an BaseObject to a LightObject if possible.
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
Structure to hold options for one LightSource.
Definition: LightNode.hh:85
#define DATA_LIGHT
Definition: Light.hh:58
static int NOOBJECT
Definition: BaseObject.hh:106
LightNode * lightNode()
Get the scenegraph Node.
Definition: LightObject.cc:227
LightSource * lightSource(BaseObjectData *_object)
Get the lightSource in this Object.
#define DLLEXPORT