![]() |
OpenMesh
|
Circulator. More...
#include <OpenMesh/Mesh/Iterators/CirculatorsT.hh>
Public Types | |
| typedef Mesh::HalfedgeHandle | HalfedgeHandle |
| typedef TargetType | value_type |
| typedef TargetHandle | value_handle |
| typedef Mesh & | mesh_ref |
| typedef Mesh * | mesh_ptr |
| typedef TargetType & | reference |
| typedef TargetType * | pointer |
Public Member Functions | |
| CirculatorT () | |
| Default constructor. | |
| CirculatorT (mesh_ref _mesh, SourceHandle _start) | |
| Construct with mesh and a SourceHandle. | |
| CirculatorT (mesh_ref _mesh, HalfedgeHandle _heh) | |
| Construct with mesh and start halfedge. | |
| CirculatorT (const CirculatorT &_rhs) | |
| Copy constructor. | |
| CirculatorT & | operator= (const CirculatorT< Mesh > &_rhs) |
| Assignment operator. | |
| bool | operator== (const CirculatorT &_rhs) const |
| Equal ? | |
| bool | operator!= (const CirculatorT &_rhs) const |
| Not equal ? | |
| CirculatorT & | operator++ () |
| Pre-Increment (next cw target) | |
| CirculatorT & | operator-- () |
| Pre-Decrement (next ccw target) | |
| HalfedgeHandle | current_halfedge_handle () const |
| Get the current halfedge. More... | |
| TargetHandle | handle () const |
| Return the handle of the current target. | |
| operator TargetHandle () const | |
| Cast to the handle of the current target. | |
| reference | operator* () const |
| Return a reference to the current target. | |
| pointer | operator-> () const |
| Return a pointer to the current target. | |
| operator bool () const | |
| Returns whether the circulator is still valid. More... | |
Friends | |
| class | ConstCircT< Mesh > |
Circulator.
|
inline |
Get the current halfedge.
There are Vertex*Iters and Face*Iters. For both the current state is defined by the current halfedge. This is what this method returns.
|
inline |
Returns whether the circulator is still valid.
After one complete round around a vertex/face the circulator becomes invalid, i.e. this function will return false. Nevertheless you can continue circulating. This method just tells you whether you have completed the first round.