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BSplineCurveObject.cc
1/*===========================================================================*\
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40\*===========================================================================*/
41
42
43
44
45//=============================================================================
46//
47// BSplineCurve object type - Implementation
48// Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
49//
50//=============================================================================
51
52#define BSPLINECURVEOBJECT_C
53
54//== INCLUDES =================================================================
55
58#include "BSplineCurve.hh"
59
60//== DEFINES ==================================================================
61
62//== TYPEDEFS =================================================================
63
64//== CLASS DEFINITION =========================================================
65
74 splineCurve_(NULL),
75 splineCurveNode_(NULL)
76{
78 init();
79}
80
81//-----------------------------------------------------------------------------
82
87BaseObjectData(_object)
88{
89 init(_object.splineCurve_);
90 setName( name() );
91}
92
93//-----------------------------------------------------------------------------
94
99{
100 // Delete the data attached to this object ( this will remove all perObject data)
101 // Not the best way to do it but it will work.
102 // This is only necessary if people use references to the curve below and
103 // they do something with the splineCurve in the destructor of their
104 // perObjectData.
105 deleteData();
106
107 // Delete the Mesh only, if this object contains a mesh
108 if ( splineCurve_ != NULL) {
109 delete splineCurve_;
110 splineCurve_ = NULL;
111 } else {
112 std::cerr << "Destructor error : Spline curve already deleted" << std::endl;
113 }
114
115 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
116 splineCurveNode_ = NULL;
117}
118
119//-----------------------------------------------------------------------------
120
125{
126 // Delete the spline only, if this object contains a spline
127 if ( splineCurve_ != NULL) {
128 delete splineCurve_;
129 splineCurve_ = NULL;
130 } else {
131 std::cerr << "Cleanup error : Spline already deleted" << std::endl;
132 }
133
135
136 splineCurveNode_ = NULL;
137
139
140 init();
141
142}
143
144//-----------------------------------------------------------------------------
145
150{
151 BSplineCurveObject* object = new BSplineCurveObject(*this);
152 return dynamic_cast< BaseObject* >(object);
153}
154
155//-----------------------------------------------------------------------------
156
161
162 if (_curve == 0)
164 else
165 splineCurve_ = new BSplineCurve(*_curve);
166
167 // request selection properties for control polygon
168 splineCurve()->request_controlpoint_selections();
169 splineCurve()->request_edge_selections();
170 // request selection property for knotvector
171 splineCurve()->get_knotvector_ref()->request_selections();
172
173 if ( materialNode() == NULL)
174 std::cerr << "Error when creating BSplineCurve Object! materialNode is NULL!" << std::endl;
175
177
178 materialNode()->set_color(ACG::Vec4f(178.0f/255.0f, 34.0f/255.0f, 34.0f/255.0f, 1.0f));
179}
180
181// ===============================================================================
182// Name/Path Handling
183// ===============================================================================
184
188void BSplineCurveObject::setName( QString _name ) {
190
191 std::string nodename = std::string("BSplineCurveNode for BSpline curves " + _name.toUtf8() );
192 splineCurveNode_->name( nodename );
193}
194
195// ===============================================================================
196// Content
197// ===============================================================================
198
205
206//-----------------------------------------------------------------------------
207
209void
211update(UpdateType _type)
212{
213 if ( _type.contains(UPDATE_ALL))
214 {
215 splineCurveNode()->updateGeometry();
216
217 // mark textures as invalid
218 splineCurveNode()->cpSelectionTextureValid(false);
219 splineCurveNode()->knotSelectionTextureValid(false);
220 }
221 else
222 {
224 {
225 splineCurveNode()->updateGeometry();
226
227 // mark textures as invalid
228 splineCurveNode()->cpSelectionTextureValid(false);
229 splineCurveNode()->knotSelectionTextureValid(false);
230 }
231 else if (_type.contains(UPDATE_SELECTION_VERTICES))
232 {
233 splineCurveNode()->updateGeometry();
234 splineCurveNode()->cpSelectionTextureValid(false);
235 }
236 else if (_type.contains(UPDATE_SELECTION_KNOTS))
237 {
238 splineCurveNode()->updateGeometry();
239 splineCurveNode()->knotSelectionTextureValid(false);
240 }
241 }
242}
243
244
245// ===============================================================================
246// Visualization
247// ===============================================================================
248
252
253// ===============================================================================
254// Object information
255// ===============================================================================
256
263 QString output;
264
265 output += "========================================================================\n";
267
269 output += "Object Contains BSpline Curve : ";
270 else{
271 output += "Error: Object Contains NO BSpline Curve!";
272 output += "========================================================================\n";
273 return output;
274 }
275
276 output += QString::number( splineCurve()->n_control_points() ) + " control points, ";
277 output += QString::number( splineCurve()->n_knots() ) += " knots.\n";
278
279 output += "========================================================================\n";
280 return output;
281}
282
283// ===============================================================================
284// Picking
285// ===============================================================================
286
293bool BSplineCurveObject::picked( uint _node_idx ) {
294 return ( _node_idx == splineCurveNode_->id() );
295}
296
297//-----------------------------------------------------------------------------
298
300 splineCurveNode_->enablePicking( _enable );
301}
302
303//-----------------------------------------------------------------------------
304
306 return splineCurveNode_->pickingEnabled();
307}
308
309//=============================================================================
ACG::BSplineCurveT< ACG::Vec3d > BSplineCurve
Simple Name for BSpline curves.
#define DATA_BSPLINE_CURVE
Knotvector * get_knotvector_ref()
get a reference to the knotvector
void set_color(const Vec4f &_c)
set color (base, ambient, diffuse, specular) based on _c
virtual void init(BSplineCurve *_curve=0)
Initialise current object, including all related nodes.
ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > * splineCurveNode()
Get the scenegraph Node.
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
bool picked(uint _node_idx)
detect if the node has been picked
void enablePicking(bool _enable)
Enable or disable picking for this Object.
QString getObjectinfo()
Get all Info for the Object as a string.
BSplineCurve * splineCurve_
return a pointer to the spline curve
virtual void cleanup()
Reset current object, including all related nodes.
BSplineCurve * splineCurve()
return a pointer to the spline curve
ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > * splineCurveNode_
Scenegraph Mesh Node.
void setName(QString _name)
Set the name of the Object.
bool pickingEnabled()
Check if picking is enabled for this Object.
BSplineCurveObject()
constructor
virtual ~BSplineCurveObject()
destructor
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
QString name() const
return the name of the object. The name defaults to NONAME if unset.
void setDataType(DataType _type)
void deleteData()
Delete all data attached to this object ( calls delete on each object )
DataType dataType() const
Update type class.
Definition UpdateType.hh:59
bool contains(const UpdateType &_type) const
Check if this update contains the given UpdateType.
Definition UpdateType.cc:99
const UpdateType UPDATE_SELECTION_VERTICES(UpdateTypeSet(32))
Vertex selection has changed.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
const UpdateType UPDATE_SELECTION_KNOTS(UpdateTypeSet(512))
Knot selection has changed.
const UpdateType UPDATE_GEOMETRY(UpdateTypeSet(4))
Geometry updated.
const UpdateType UPDATE_SELECTION(UpdateTypeSet(16))
Selection updated.