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BSplineSurfaceObject.cc
1/*===========================================================================*\
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40\*===========================================================================*/
41
42
43
44
45//=============================================================================
46//
47// BSplineSurface object type - Implementation
48// Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
49//
50//=============================================================================
51
52
53#define BSPLINESURFACEOBJECT_C
54
55
56//== INCLUDES =================================================================
57
60#include "BSplineSurface.hh"
61
62//== DEFINES ==================================================================
63
64//== TYPEDEFS =================================================================
65
66//== CLASS DEFINITION =========================================================
67
76 splineSurface_(NULL),
77 splineSurfaceNode_(NULL),
78 shaderNode_(0),
79 textureNode_(0)
80
81{
83 init();
84}
85
86//-----------------------------------------------------------------------------
87
97
98//-----------------------------------------------------------------------------
99
104{
105 // Delete the data attached to this object ( this will remove all perObject data)
106 // Not the best way to do it but it will work.
107 // This is only necessary if people use references to the curve below and
108 // they do something with the splineCurve in the destructor of their
109 // perObjectData.
110 deleteData();
111
112 // Delete the Mesh only, if this object contains a mesh
113 if ( splineSurface_ != NULL) {
114 delete splineSurface_;
115 splineSurface_ = NULL;
116 } else {
117 std::cerr << "Destructor error : Spline surface already deleted" << std::endl;
118 }
119
120 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
121 splineSurfaceNode_ = NULL;
122 textureNode_ = 0;
123 shaderNode_ = 0;
124}
125
126//-----------------------------------------------------------------------------
127
132 // Delete the spline surface only, if this object contains a surface
133 if ( splineSurface_ != NULL) {
134 delete splineSurface_;
135 splineSurface_ = NULL;
136 } else {
137 std::cerr << "Cleanup error : Spline surface already deleted" << std::endl;
138 }
139
141
142 splineSurfaceNode_ = NULL;
143 textureNode_ = 0;
144 shaderNode_ = 0;
145
147
148 init();
149}
150
151//-----------------------------------------------------------------------------
152
157{
158 BSplineSurfaceObject* object = new BSplineSurfaceObject(*this);
159 return dynamic_cast< BaseObject* >(object);
160}
161
162//-----------------------------------------------------------------------------
163
168
169 if (_surface == 0)
171 else
172 splineSurface_ = new BSplineSurface(*_surface);
173
174 // request default properties
177 // request selection property for both knotvectors
178 splineSurface()->get_knotvector_m_ref()->request_selections();
179 splineSurface()->get_knotvector_n_ref()->request_selections();
180
181 if ( materialNode() == NULL)
182 std::cerr << "Error when creating BSplineSurface Object! materialNode is NULL!" << std::endl;
183
184 textureNode_ = new ACG::SceneGraph::EnvMapNode(materialNode(),"NEW TextureNode for ", true, GL_LINEAR_MIPMAP_LINEAR );
185 shaderNode_ = new ACG::SceneGraph::ShaderNode(textureNode_ , "NEW ShaderNode for ");
187
188// shaderNode_ = new ACG::SceneGraph::ShaderNode(materialNode() , "NEW ShaderNode for ");
189// splineSurfaceNode_ = new ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface >(*splineSurface_, shaderNode_ , "NEW BSplineSurfaceNode");
190
191 QString shaderDir = OpenFlipper::Options::shaderDirStr() +
192 OpenFlipper::Options::dirSeparator();
193
194 std::string shaderDirectory = std::string( shaderDir.toUtf8() );
195 shaderNode_->setShaderDir( shaderDirectory );
196}
197
198// ===============================================================================
199// Name/Path Handling
200// ===============================================================================
201
205void BSplineSurfaceObject::setName( QString _name ) {
207
208 std::string nodename = std::string("BSplineSurfaceNode for BSpline surface " + _name.toUtf8() );
209 splineSurfaceNode_->name( nodename );
210
211 nodename = std::string("TextureNode for BSpline surface " + _name.toUtf8() );
212 textureNode_->name( nodename );
213
214 nodename = std::string("ShaderNode for BSpline surface " + _name.toUtf8() );
215 shaderNode_->name( nodename );
216}
217
218// ===============================================================================
219// Content
220// ===============================================================================
221
228
229//-----------------------------------------------------------------------------
230
232void
234update(UpdateType _type)
235{
236 if ( _type.contains(UPDATE_ALL))
237 {
238 // mark textures as invalid
239 splineSurfaceNode()->cpSelectionTextureValid(false);
240 splineSurfaceNode()->knotSelectionTextureValid(false);
241
242 splineSurfaceNode()->updateGeometry();
243
244 if (textureNode())
245 splineSurfaceNode()->set_arb_texture(textureNode()->activeTexture());
246 }
247 else
248 {
250 {
251 // mark textures as invalid
252 splineSurfaceNode()->cpSelectionTextureValid(false);
253 splineSurfaceNode()->knotSelectionTextureValid(false);
254
255 if (_type.contains(UPDATE_GEOMETRY))
256 splineSurfaceNode()->updateGeometry();
257 }
258 else if (_type.contains(UPDATE_SELECTION_VERTICES))
259 splineSurfaceNode()->cpSelectionTextureValid(false);
260 else if (_type.contains(UPDATE_SELECTION_KNOTS))
261 splineSurfaceNode()->knotSelectionTextureValid(false);
262 if (_type.contains(UPDATE_TEXTURE) && textureNode())
263 splineSurfaceNode()->set_arb_texture(textureNode()->activeTexture());
264
265 }
266}
267
268// ===============================================================================
269// Visualization
270// ===============================================================================
271
278
279
286
287
294
295// ===============================================================================
296// Object information
297// ===============================================================================
298
305 QString output;
306
307 output += "========================================================================\n";
309
311 output += "Object Contains BSpline Surface : ";
312 else{
313 output += "Error: Object Contains NO BSpline Surface!";
314 output += "========================================================================\n";
315 return output;
316 }
317
318 output += QString::number( splineSurface()->n_control_points_m() ) + " control points in m direction, ";
319 output += QString::number( splineSurface()->n_control_points_n() ) + " control points in n direction, ";
320 output += QString::number( splineSurface()->n_knots_m() ) += " knots in m direction";
321 output += QString::number( splineSurface()->n_knots_n() ) += " knots in n direction.\n";
322
323 output += "========================================================================\n";
324 return output;
325}
326
327// ===============================================================================
328// Picking
329// ===============================================================================
330
337bool BSplineSurfaceObject::picked( uint _node_idx ) {
338 return ( _node_idx == splineSurfaceNode_->id() );
339}
340
341//-----------------------------------------------------------------------------
342
344 splineSurfaceNode_->enablePicking( _enable );
345 textureNode_->enablePicking( _enable );
346 shaderNode_->enablePicking( _enable );
347}
348
349//-----------------------------------------------------------------------------
350
352 return splineSurfaceNode_->pickingEnabled();
353}
354
355//=============================================================================
356//=============================================================================
ACG::BSplineSurfaceT< ACG::Vec3d > BSplineSurface
Simple Name for BSpline surfaces.
#define DATA_BSPLINE_SURFACE
void request_controlpoint_selections()
request control point selection property
Knotvector * get_knotvector_m_ref()
Get a reference to the knotvector in m direction.
Knotvector * get_knotvector_n_ref()
Get a reference to the knotvector in n direction.
void request_edge_selections()
request edge selection property
void enablePicking(bool _enable)
Definition BaseNode.hh:265
std::string name() const
Returns: name of node (needs not be unique)
Definition BaseNode.hh:415
void setShaderDir(std::string _shaderDir)
Sets the shader dir.
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode_
Scenegraph BSplineSurface Node.
BSplineSurface * splineSurface()
return a pointer to the spline curve
void setName(QString _name)
Set the name of the Object.
BSplineSurface * splineSurface_
return a pointer to the spline curve
bool pickingEnabled()
Check if picking is enabled for this Object.
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
ACG::SceneGraph::EnvMapNode * textureNode()
Get the TextureNode (actually its an environment map node) of the bspline surface.
ACG::SceneGraph::ShaderNode * shaderNode_
Scenegraph ShaderNode.
QString getObjectinfo()
Get all Info for the Object as a string.
bool picked(uint _node_idx)
detect if the node has been picked
void enablePicking(bool _enable)
Enable or disable picking for this Object.
ACG::SceneGraph::EnvMapNode * textureNode_
Scenegraph TextureNode (whoch is actually an environment node)
virtual ~BSplineSurfaceObject()
Destructor.
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode()
Return pointer to the bspline surface node.
ACG::SceneGraph::ShaderNode * shaderNode()
Return pointer to the shader node.
virtual void cleanup()
Reset current object, including all related nodes.
virtual void init(BSplineSurface *_surface=0)
Initialise current object, including all related nodes.
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
QString name() const
return the name of the object. The name defaults to NONAME if unset.
void setDataType(DataType _type)
void deleteData()
Delete all data attached to this object ( calls delete on each object )
DataType dataType() const
Update type class.
Definition UpdateType.hh:59
bool contains(const UpdateType &_type) const
Check if this update contains the given UpdateType.
Definition UpdateType.cc:99
const UpdateType UPDATE_TEXTURE(UpdateTypeSet(2048))
Textures have changed.
const UpdateType UPDATE_SELECTION_VERTICES(UpdateTypeSet(32))
Vertex selection has changed.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
const UpdateType UPDATE_SELECTION_KNOTS(UpdateTypeSet(512))
Knot selection has changed.
const UpdateType UPDATE_GEOMETRY(UpdateTypeSet(4))
Geometry updated.
const UpdateType UPDATE_SELECTION(UpdateTypeSet(16))
Selection updated.