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CoordsysObject.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// Plane Object
47//
48//=============================================================================
49
50#define PLANEOBJECT_C
51
52//== INCLUDES =================================================================
53
55#include "Coordsys.hh"
56#include <ACG/Scenegraph/MaterialNode.hh>
57
58//== DEFINES ==================================================================
59
60//== TYPEDEFS =================================================================
61
62//== CLASS DEFINITION =========================================================
63
72 coordsysNode_(NULL)
73{
75 init();
76}
77
78//=============================================================================
79
80
85 BaseObjectData(_object)
86{
87
88 init(_object.coordsysNode_);
89
90 setName( name() );
91}
92
97{
98 // Delete the data attached to this object ( this will remove all perObject data)
99 // Not the best way to do it but it will work.
100 // This is only necessary if people use references to the coordsys below and
101 // they do something with the coordsys in the destructor of their
102 // perObjectData.
103 deleteData();
104
105 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
106 coordsysNode_ = NULL;
107}
108
113
115
116 coordsysNode_ = NULL;
117
119 setTypeIcon(DATA_COORDSYS,"CoordsysType.png");
120
121 init();
122
123}
124
129 CoordsysObject* object = new CoordsysObject(*this);
130 return dynamic_cast< BaseObject* >(object);
131}
132
136
137 if ( materialNode() == NULL)
138 std::cerr << "Error when creating Coordsys Object! materialNode is NULL!" << std::endl;
139
140 coordsysNode_ = new CoordsysNode( materialNode() , "NEW CoordsysNode");
141
142 if (_coordsys){
143 coordsysNode_->position( _coordsys->position() );
144 coordsysNode_->size( _coordsys->size() );
145 } else {
146 coordsysNode_->position( ACG::Vec3d(0.0, 0.0, 0.0) );
147 coordsysNode_->size( 1.0 );
148 }
149}
150
151// ===============================================================================
152// Name/Path Handling
153// ===============================================================================
154
158void CoordsysObject::setName( QString _name ) {
160
161 std::string nodename = std::string("CoordsysNode for Coordinate system " + _name.toUtf8() );
162 coordsysNode_->name( nodename );
163}
164
165// ===============================================================================
166// Visualization
167// ===============================================================================
168
172
173// ===============================================================================
174// Object information
175// ===============================================================================
176
183 QString output;
184
185 output += "========================================================================\n";
187
188 if ( dataType( DATA_COORDSYS ) )
189 output += "Object Contains a coordinate system : ";
190
192 double size = coordsysNode_->size();
193
194 output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
195 output += " Size ( "+ QString::number(size) + ")";
196
197 output += "========================================================================\n";
198 return output;
199}
200
201// ===============================================================================
202// Picking
203// ===============================================================================
204
211bool CoordsysObject::picked( uint _node_idx ) {
212 return ( _node_idx == coordsysNode_->id() );
213}
214
215void CoordsysObject::enablePicking( bool _enable ) {
216 coordsysNode_->enablePicking( _enable );
217}
218
222
223// ===============================================================================
224// Update
225// ===============================================================================
226
227
231
232
233//=============================================================================
234
ACG::SceneGraph::CoordinateSystemNode CoordsysNode
Simple Name for CoordsysNode.
#define DATA_COORDSYS
Definition Coordsys.hh:58
DLLEXPORT void setTypeIcon(DataType _id, const QString &_icon)
Set an Icon for a given DataType.
Definition Types.cc:223
void enablePicking(bool _enable)
Definition BaseNode.hh:265
unsigned int id() const
Definition BaseNode.hh:423
std::string name() const
Returns: name of node (needs not be unique)
Definition BaseNode.hh:415
Node for displaying coordinate systems.
void size(const double _size)
set size of the coordsys ( Size is length of one of the axis )
void position(const Vec3d &_pos)
set position of the coordsys
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
QString name() const
return the name of the object. The name defaults to NONAME if unset.
void setDataType(DataType _type)
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
void deleteData()
Delete all data attached to this object ( calls delete on each object )
DataType dataType() const
virtual void init(CoordsysNode *_coordsys=0)
Initialize current object, including all related nodes.
virtual void cleanup()
Reset current object, including all related nodes.
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
CoordsysNode * coordsysNode_
Get the scenegraph Node.
bool pickingEnabled()
Check if picking is enabled for this Object.
bool picked(uint _node_idx)
detect if the node has been picked
CoordsysNode * coordsysNode()
Get the scenegraph Node.
void enablePicking(bool _enable)
Enable or disable picking for this Object.
CoordsysObject()
constructor
QString getObjectinfo()
Get all Info for the Object as a string.
BaseObject * copy()
void setName(QString _name)
Set the name of the Object.
virtual ~CoordsysObject()
destructor
Update type class.
Definition UpdateType.hh:59