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CoordinateSystemNode.hh
1/*===========================================================================*\
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS PointNode
50//
51//=============================================================================
52
53
54#ifndef ACG_COORDSYSNODE_HH
55#define ACG_COORDSYSNODE_HH
56
57
58//== INCLUDES =================================================================
59
60#include <ACG/Scenegraph/BaseNode.hh>
61#include <ACG/Scenegraph/DrawModes.hh>
62#include <ACG/GL/GLPrimitives.hh>
64#include <vector>
65
66//== NAMESPACES ===============================================================
67
68namespace ACG {
69namespace SceneGraph {
70
71//== CLASS DEFINITION =========================================================
72
73
81class OBJECTTYPEDLLEXPORT CoordinateSystemNode : public BaseNode
82{
83
84public:
85
90 CoordinateSystemNode( BaseNode* _parent=0, std::string _name="<TextNode>");
91
94
97
99 ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const override;
100
102 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
103
105 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
106
108 void pick(GLState& _state, PickTarget _target) override;
109
111 void position(const Vec3d& _pos);
112
114 Vec3d position();
115
117 Matrix4x4d rotation();
118
120 void rotation(const Matrix4x4d & _rotation);
121
123 void size(const double _size);
124
126 double size();
127
128 private:
129
130 void drawCoordsys(GLState& _state);
131 void drawCoordsysPick(GLState& _state);
132
135
138
141
142 int slices_;
143 int stacks_;
144 int loops_;
145
146 GLSphere* sphere_;
147 GLCone* cone_;
148 GLCylinder* cylinder_;
149 GLDisk* disk_;
150};
151
152
153//=============================================================================
154} // namespace SceneGraph
155} // namespace ACG
156//=============================================================================
157#endif // ACG_COORDSYSNODE_HH defined
158//=============================================================================
Node for displaying coordinate systems.
Matrix4x4d rotation_
Orientation of coordsys.
Vec3d position_
3d position of the coordsys origin
ACG_CLASSNAME(CoordinateSystemNode)
static name of this class
PickTarget
What target to use for picking.
Definition PickTarget.hh:74
Namespace providing different geometric functions concerning angles.