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ACG::SceneGraph::CoordinateSystemNode Class Reference

Node for displaying coordinate systems. More...

#include <Type-Coordsys/ObjectTypes/Coordsys/CoordinateSystemNode.hh>

Inheritance diagram for ACG::SceneGraph::CoordinateSystemNode:
ACG::SceneGraph::BaseNode

Public Member Functions

 CoordinateSystemNode (BaseNode *_parent=0, std::string _name="<TextNode>")
 
 ~CoordinateSystemNode ()
 destructor
 
 ACG_CLASSNAME (CoordinateSystemNode)
 static name of this class
 
ACG::SceneGraph::DrawModes::DrawMode availableDrawModes () const override
 return available draw modes
 
void boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override
 update bounding box
 
void draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override
 draw Coordsys
 
void pick (GLState &_state, PickTarget _target) override
 draw Coordsys for object picking
 
void position (const Vec3d &_pos)
 set position of the coordsys
 
Vec3d position ()
 Get current position of the coordinate system;.
 
Matrix4x4d rotation ()
 Get current rotation of the coordinate system;.
 
void rotation (const Matrix4x4d &_rotation)
 Set the rotation of the coordinate system;.
 
void size (const double _size)
 set size of the coordsys ( Size is length of one of the axis )
 
double size ()
 Get current size.
 
- Public Member Functions inherited from ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor.
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child.
 
virtual ~BaseNode ()
 Destructor.
 
void delete_subtree ()
 Delete the whole subtree of this node.
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Deferred draw call with shader based renderer.
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling)
 
void setDirty (bool _dirty=true)
 mark node for redrawn
 
bool isDirty () const
 Check if node should be redrawn.
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children.
 
ConstChildIter childrenBegin () const
 Same but cont.
 
ChildIter childrenEnd ()
 Returns: end-iterator of children.
 
ConstChildIter childrenEnd () const
 Same but const.
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children.
 
ConstChildRIter childrenRBegin () const
 Same but const.
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children.
 
ConstChildRIter childrenREnd () const
 Same but const.
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children.
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node.
 
const BaseNodeparent () const
 Get the nodes parent node.
 
void set_parent (BaseNode *_parent)
 Set the parent of this node.
 
StatusMode status () const
 Get node's status.
 
void set_status (StatusMode _s)
 Set the status of this node.
 
void hide ()
 Hide Node: set status to HideNode.
 
void show ()
 Show node: set status to Active.
 
bool visible ()
 Is node visible (status == Active)?
 
bool hidden ()
 Is node not visible (status != Active)?
 
std::string name () const
 Returns: name of node (needs not be unique)
 
void name (const std::string &_name)
 rename a node
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node.
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed.
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node.
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions.
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions.
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass.
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass.
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node.
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node.
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass.
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass.
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders.
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders.
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering.
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering.
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering.
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects.
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier.
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object.
 

Private Member Functions

void drawCoordsys (GLState &_state)
 
void drawCoordsysPick (GLState &_state)
 

Private Attributes

Vec3d position_
 3d position of the coordsys origin
 
Matrix4x4d rotation_
 Orientation of coordsys.
 
double coordsysSize_
 Size of the coordsys.
 
int slices_
 
int stacks_
 
int loops_
 
GLSpheresphere_
 
GLConecone_
 
GLCylindercylinder_
 
GLDiskdisk_
 

Additional Inherited Members

- Public Types inherited from ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::vector< BaseNode * >::const_iterator ConstChildIter
 allows to iterate over children
 
typedef std::vector< BaseNode * >::iterator ChildIter
 allows to iterate over children
 
typedef std::vector< BaseNode * >::const_reverse_iterator ConstChildRIter
 allows to reverse iterate over children
 
typedef std::vector< BaseNode * >::reverse_iterator ChildRIter
 allows to reverse iterate over children
 
enum  PASSES {
  NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 ,
  PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 ,
  PASS_7 = 1 << 7 , PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different. More...
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type.
 

Detailed Description

Node for displaying coordinate systems.

CoordinateSystemNode renders a coordinate system.

Definition at line 81 of file CoordinateSystemNode.hh.

Constructor & Destructor Documentation

◆ CoordinateSystemNode()

ACG::SceneGraph::CoordinateSystemNode::CoordinateSystemNode ( BaseNode _parent = 0,
std::string  _name = "<TextNode>" 
)

default constructor

Parameters
_parentDefine the parent Node this node gets attached to
_nameName of this Node

Definition at line 68 of file CoordinateSystemNode.cc.

◆ ~CoordinateSystemNode()

ACG::SceneGraph::CoordinateSystemNode::~CoordinateSystemNode ( )

destructor

Definition at line 85 of file CoordinateSystemNode.cc.

Member Function Documentation

◆ availableDrawModes()

DrawModes::DrawMode ACG::SceneGraph::CoordinateSystemNode::availableDrawModes ( ) const
overridevirtual

return available draw modes

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 121 of file CoordinateSystemNode.cc.

◆ boundingBox()

void ACG::SceneGraph::CoordinateSystemNode::boundingBox ( Vec3d _bbMin,
Vec3d _bbMax 
)
overridevirtual

update bounding box

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 102 of file CoordinateSystemNode.cc.

◆ draw()

void ACG::SceneGraph::CoordinateSystemNode::draw ( GLState _state,
const DrawModes::DrawMode _drawMode 
)
overridevirtual

draw Coordsys

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 245 of file CoordinateSystemNode.cc.

◆ drawCoordsys()

void ACG::SceneGraph::CoordinateSystemNode::drawCoordsys ( GLState _state)
private

Definition at line 131 of file CoordinateSystemNode.cc.

◆ drawCoordsysPick()

void ACG::SceneGraph::CoordinateSystemNode::drawCoordsysPick ( GLState _state)
private

Definition at line 188 of file CoordinateSystemNode.cc.

◆ pick()

void ACG::SceneGraph::CoordinateSystemNode::pick ( GLState _state,
PickTarget  _target 
)
overridevirtual

draw Coordsys for object picking

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 319 of file CoordinateSystemNode.cc.

◆ position() [1/2]

Vec3d ACG::SceneGraph::CoordinateSystemNode::position ( )

Get current position of the coordinate system;.

Definition at line 289 of file CoordinateSystemNode.cc.

◆ position() [2/2]

void ACG::SceneGraph::CoordinateSystemNode::position ( const Vec3d _pos)

set position of the coordsys

Definition at line 281 of file CoordinateSystemNode.cc.

◆ rotation() [1/2]

Matrix4x4d ACG::SceneGraph::CoordinateSystemNode::rotation ( )

Get current rotation of the coordinate system;.

Definition at line 299 of file CoordinateSystemNode.cc.

◆ rotation() [2/2]

void ACG::SceneGraph::CoordinateSystemNode::rotation ( const Matrix4x4d _rotation)

Set the rotation of the coordinate system;.

Definition at line 294 of file CoordinateSystemNode.cc.

◆ size() [1/2]

double ACG::SceneGraph::CoordinateSystemNode::size ( )

Get current size.

Definition at line 312 of file CoordinateSystemNode.cc.

◆ size() [2/2]

void ACG::SceneGraph::CoordinateSystemNode::size ( const double  _size)

set size of the coordsys ( Size is length of one of the axis )

Definition at line 306 of file CoordinateSystemNode.cc.

Member Data Documentation

◆ cone_

GLCone* ACG::SceneGraph::CoordinateSystemNode::cone_
private

Definition at line 147 of file CoordinateSystemNode.hh.

◆ coordsysSize_

double ACG::SceneGraph::CoordinateSystemNode::coordsysSize_
private

Size of the coordsys.

Definition at line 140 of file CoordinateSystemNode.hh.

◆ cylinder_

GLCylinder* ACG::SceneGraph::CoordinateSystemNode::cylinder_
private

Definition at line 148 of file CoordinateSystemNode.hh.

◆ disk_

GLDisk* ACG::SceneGraph::CoordinateSystemNode::disk_
private

Definition at line 149 of file CoordinateSystemNode.hh.

◆ loops_

int ACG::SceneGraph::CoordinateSystemNode::loops_
private

Definition at line 144 of file CoordinateSystemNode.hh.

◆ position_

Vec3d ACG::SceneGraph::CoordinateSystemNode::position_
private

3d position of the coordsys origin

Definition at line 134 of file CoordinateSystemNode.hh.

◆ rotation_

Matrix4x4d ACG::SceneGraph::CoordinateSystemNode::rotation_
private

Orientation of coordsys.

Definition at line 137 of file CoordinateSystemNode.hh.

◆ slices_

int ACG::SceneGraph::CoordinateSystemNode::slices_
private

Definition at line 142 of file CoordinateSystemNode.hh.

◆ sphere_

GLSphere* ACG::SceneGraph::CoordinateSystemNode::sphere_
private

Definition at line 146 of file CoordinateSystemNode.hh.

◆ stacks_

int ACG::SceneGraph::CoordinateSystemNode::stacks_
private

Definition at line 143 of file CoordinateSystemNode.hh.


The documentation for this class was generated from the following files: