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PlaneObject.cc
1/*===========================================================================*\
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3* OpenFlipper *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// Plane Object
47//
48//=============================================================================
49
50#define PLANEOBJECT_C
51
52//== INCLUDES =================================================================
53
55#include "Plane.hh"
56
57
58
59
60//== DEFINES ==================================================================
61
62//== TYPEDEFS =================================================================
63
64//== CLASS DEFINITION =========================================================
65
74 planeNode_(nullptr),
75 textureNode_(nullptr)
76{
78 init();
79}
80
81//=============================================================================
82
83
88 BaseObjectData(_object)
89{
90
91 init( &_object.plane_ );
92
93 setName( name() );
94}
95
100{
101 // Delete the data attached to this object ( this will remove all perObject data)
102 // Not the best way to do it but it will work.
103 // This is only necessary if people use references to the plane below and
104 // they do something with the plane in the destructor of their
105 // perObjectData.
106 deleteData();
107
108 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
109 planeNode_ = NULL;
110}
111
116
118
119 planeNode_ = NULL;
120
122 setTypeIcon(DATA_PLANE,"PlaneType.png");
123
124 init();
125
126}
127
132 PlaneObject* object = new PlaneObject(*this);
133 return dynamic_cast< BaseObject* >(object);
134}
135
136
140
143void PlaneObject::init(const Plane* _plane) {
144
145 if ( materialNode() == NULL) {
146 std::cerr << "Error when creating Plane Object! materialNode is NULL!" << std::endl;
147 return;
148 }
149
150 textureNode_ = new ACG::SceneGraph::EnvMapNode( materialNode() , "TextureNode for Plane" );
151 planeNode_ = new PlaneNode( plane_, textureNode() , "NEW PlaneNode" );
152
153 if (_plane){
154 plane_ = *_plane;
155 } else {
156 plane_.setPlane( ACG::Vec3d(0.0, 0.0, 0.0), ACG::Vec3d(0.0, 1.0, 0.0) );
157 plane_.setSize( 5.0, 5.0 );
158 }
159
161}
162
163// ===============================================================================
164// Name/Path Handling
165// ===============================================================================
166
170void PlaneObject::setName( QString _name ) {
172
173 std::string nodename = std::string("PlaneNode for Plane " + _name.toUtf8() );
174 planeNode_->name( nodename );
175}
176
177// ===============================================================================
178// Visualization
179// ===============================================================================
180
184
185// ===============================================================================
186// Object information
187// ===============================================================================
188
195 QString output;
196
197 output += "========================================================================\n";
199
200 if ( dataType( DATA_PLANE ) )
201 output += "Object Contains Plane : ";
202
205
206 output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
207 output += " Normal ( " + QString::number(nor[0]) + ", " + QString::number(nor[1]) + ", " + QString::number(nor[2]) + ")";
208
209 output += "========================================================================\n";
210 return output;
211}
212
213// ===============================================================================
214// Content
215// ===============================================================================
216
218 if (planeNode_)
220}
221
222// ===============================================================================
223// Data
224// ===============================================================================
225
226Plane& PlaneObject::plane() {
227 return plane_;
228}
229
230void PlaneObject::plane(Plane _plane) {
231 plane_ = _plane;
232}
233
234// ===============================================================================
235// Picking
236// ===============================================================================
237
244bool PlaneObject::picked( uint _node_idx ) {
245 return ( _node_idx == planeNode_->id() );
246}
247
248void PlaneObject::enablePicking( bool _enable ) {
249 planeNode_->enablePicking( _enable );
250}
251
255
256//=============================================================================
257
DLLEXPORT void setTypeIcon(DataType _id, const QString &_icon)
Set an Icon for a given DataType.
Definition Types.cc:223
#define DATA_PLANE
Definition Plane.hh:58
void setPlane(const ACG::Vec3d &_position, const ACG::Vec3d &_xDirection, const ACG::Vec3d &)
Set plane.
Definition PlaneType.cc:48
void setSize(double _xDirection, double _yDirection)
Set plane size.
Definition PlaneType.cc:100
void enablePicking(bool _enable)
Definition BaseNode.hh:265
unsigned int id() const
Definition BaseNode.hh:423
std::string name() const
Returns: name of node (needs not be unique)
Definition BaseNode.hh:415
void set_point_size(float _sz)
set point size (default: 1.0)
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
QString name() const
return the name of the object. The name defaults to NONAME if unset.
void setDataType(DataType _type)
void deleteData()
Delete all data attached to this object ( calls delete on each object )
DataType dataType() const
void update()
updates the plane before the next render call
Definition PlaneNode.cc:465
ACG::Vec3d position()
get center position of the plane
Definition PlaneNode.cc:416
ACG::Vec3d normal()
get current normal
Definition PlaneNode.cc:420
virtual void init(const Plane *_plane=0)
Initialize current object, including all related nodes.
void enablePicking(bool _enable)
Enable or disable picking for this Object.
PlaneNode * planeNode()
Get the scenegraph Node.
bool pickingEnabled()
Check if picking is enabled for this Object.
virtual void cleanup()
Reset current object, including all related nodes.
ACG::SceneGraph::EnvMapNode * textureNode_
Get the scenegraph Node.
void setName(QString _name)
Set the name of the Object.
bool picked(uint _node_idx)
detect if the node has been picked
ACG::SceneGraph::EnvMapNode * textureNode()
Get the scenegraph Node.
PlaneObject()
constructor
PlaneNode * planeNode_
Get the scenegraph Node.
void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
QString getObjectinfo()
Get all Info for the Object as a string.
BaseObject * copy()
virtual ~PlaneObject()
destructor
Update type class.
Definition UpdateType.hh:59