Developer Documentation
QtPlaneSelect.hh
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49 
50 #ifndef QTPLANESELECT_HH
51 #define QTPLANESELECT_HH
52 
53 #include <ACG/GL/GLState.hh>
54 #include <ACG/Math/VectorT.hh>
55 
57 
58 #include <ACG/Scenegraph/TransformNode.hh>
59 #include <ACG/Scenegraph/LineNode.hh>
60 #include <ObjectTypes/Plane/PlaneNode.hh>
61 
62 #include <qnamespace.h>
63 #include <QObject>
64 
65 #include <list>
66 
67 class DLLEXPORT QtPlaneSelect : public QObject
68 {
69  Q_OBJECT
70 
71  /*******************************************************************************
72  Initialization and deinitialization
73  *******************************************************************************/
74  public:
75  QtPlaneSelect( ACG::GLState& glState );
76  ~QtPlaneSelect();
77 
78 
79  /*******************************************************************************
80  Public slots.
81  *******************************************************************************/
82  public slots:
83 
84  /*******************************************************************************
85  Call this to notify the scissor about mouse actions.
86  *******************************************************************************/
87  void slotMouseEvent(QMouseEvent* _event);
88 
89  /*******************************************************************************
90  Call this to notify the scissor about mouse actions.
91  *******************************************************************************/
92  void slotKeyReleaseEvent(QKeyEvent* _event);
93 
94  /*******************************************************************************
95  Signals ("callbacks")
96  *******************************************************************************/
97  signals:
98  void signalTriggerCut( );
99  void updateViewProxy();
100  void nodeVisChangedProxy(int _id);
101 
102 
103  /*******************************************************************************
104  Public accessors.
105  *******************************************************************************/
106  public:
107  ACG::Vec3d getNormal( ) { return normal; }
108  ACG::Vec3d getSourcePoint( ) { return sourcePoint3D; }
109  unsigned int getNode() { return nodeIdx_; };
110  unsigned int getTargetIndex() { return targetIdx_; };
111 
112 
113  /*******************************************************************************
114  Members
115  *******************************************************************************/
116  protected:
117  ACG::GLState& glState;
118  ACG::Vec3d sourcePoint3D;
119  ACG::Vec3d normal;
120  unsigned int nodeIdx_;
121  unsigned int targetIdx_;
122  bool isDragging;
123 
124  PlaneNode* planeNode_;
125 
126  private:
127  Plane plane_;
128  void setPlaneAndSize(const ACG::Vec3d& _sourcePoint3D,const ACG::Vec3d& _target2D);
129 };
130 
131 
132 
133 #endif // QTPLANESELECT_HH
#define DLLEXPORT