Developer Documentation
PostProcessing Member List

This is the complete list of members for PostProcessing, including all inherited members.

backbufferFBO_PostProcessingprivate
backbufferTarget_ (defined in PostProcessing)PostProcessingprivate
backbufferViewport_ (defined in PostProcessing)PostProcessingprivate
debugLevel_PostProcessingprivate
numProcessors() const PostProcessing
postProcess(int _viewerID, ACG::GLState *_glstate, const ACG::GLMatrixd &_modelview, const ACG::GLMatrixd &_proj1, const ACG::GLMatrixd &_proj2, bool _hwOpenGLStereo=false)PostProcessing
PostProcessing() (defined in PostProcessing)PostProcessing
procFBO_PostProcessingprivate
resolveMultisampling(ACG::FBO *_dst, ACG::FBO *_src) (defined in PostProcessing)PostProcessingprivate
resolveStereoAnyglyph(int _viewerID)PostProcessing
sceneFBO_PostProcessingprivate
setupFBO(ACG::FBO *_dst, int _width, int _height, GLuint _intfmt, int _samples) (defined in PostProcessing)PostProcessingprivate
setupScene(int _viewerID, int _width, int _height, int _samples=0, int _stereoEye=-1)PostProcessing
stereoFBO_PostProcessingprivate
stereoMode_PostProcessingprivate
~PostProcessing() (defined in PostProcessing)PostProcessingvirtual