Developer Documentation
SkeletonTransform Member List

This is the complete list of members for SkeletonTransform, including all inherited members.

determinant(Matrix4x4 &_m)SkeletonTransformstatic
refPose_ (defined in SkeletonTransform)SkeletonTransformprivate
rotateJoint(Skeleton::Joint *_joint, Skeleton::Pose *_pose, Matrix4x4 _rotation, bool _applyToWholeAnimation=true)SkeletonTransform
scaleSkeleton(double _factor, Skeleton::Pose *_pose=0)SkeletonTransform
skeleton_ (defined in SkeletonTransform)SkeletonTransformprivate
SkeletonTransform(Skeleton &_skeleton)SkeletonTransform
transformJoint(Skeleton::Joint *_joint, Matrix4x4 _matrix, bool _keepChildPositions=true)SkeletonTransform
transformSkeleton(Matrix4x4 _transformation, Skeleton::Pose *_pose=0)SkeletonTransform
translateJoint(Skeleton::Joint *_joint, ACG::Vec3d _translation, bool _keepChildPositions=true)SkeletonTransform
translateSkeleton(ACG::Vec3d _translation, Skeleton::Pose *_pose=0)SkeletonTransform
~SkeletonTransform() (defined in SkeletonTransform)SkeletonTransforminline