Developer Documentation
ACG::GLCylinder Member List

This is the complete list of members for ACG::GLCylinder, including all inherited members.

addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
addToRenderer(class IRenderer *_renderer, const struct RenderObject *_base, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f), float _radiusScale=1.0f) (defined in ACG::GLCone)ACG::GLCone
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive)ACG::GLPrimitive
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
bindVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
checkVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
draw(GLState &_state, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f)) (defined in ACG::GLCone)ACG::GLCone
draw_primitive() (defined in ACG::GLPrimitive)ACG::GLPrimitive
getNumLines() (defined in ACG::GLPrimitive)ACG::GLPrimitiveinlinevirtual
getNumTriangles() (defined in ACG::GLCone)ACG::GLConevirtual
getVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitive
getVertexDecl() const (defined in ACG::GLPrimitive)ACG::GLPrimitive
GLCone(int _slices, int _stacks, float _bottomRadius, float _topRadius, bool _bottomCap_, bool _topCap) (defined in ACG::GLCone)ACG::GLCone
GLCylinder(int _slices, int _stacks, float _radius, bool _bottomCap, bool _topCap) (defined in ACG::GLCylinder)ACG::GLCylinder
GLPrimitive() (defined in ACG::GLPrimitive)ACG::GLPrimitive
INSIDE enum value (defined in ACG::GLPrimitive)ACG::GLPrimitive
NormalOrientation enum name (defined in ACG::GLPrimitive)ACG::GLPrimitive
normalOrientation_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
OUTSIDE enum value (defined in ACG::GLPrimitive)ACG::GLPrimitive
setBottomRadius(float _bottomRadius) (defined in ACG::GLCone)ACG::GLCone
setNormalOrientation(NormalOrientation orienation) (defined in ACG::GLCone)ACG::GLCone
setTopRadius(float _topRadius) (defined in ACG::GLCone)ACG::GLCone
unBindVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
updateVBO() (defined in ACG::GLCone)ACG::GLConevirtual
vboDataInvalid_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
~GLCone() (defined in ACG::GLCone)ACG::GLCone
~GLPrimitive() (defined in ACG::GLPrimitive)ACG::GLPrimitivevirtual