Developer Documentation
ACG::SceneGraph::CameraNode Member List

This is the complete list of members for ACG::SceneGraph::CameraNode, including all inherited members.

ACG_CLASSNAME(CameraNode) (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
aspectRatio_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
availableDrawModes() const ACG::SceneGraph::CameraNodevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
bbmax_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
bbmin_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax)ACG::SceneGraph::CameraNodevirtual
CameraNode(BaseNode *_parent=0, std::string _name="<CameraVis>")ACG::SceneGraph::CameraNode
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
cone_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
cylinder_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
draw(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::CameraNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
encodedView_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
far_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
far_half_height_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
far_half_width_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
fovy_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
getEncodedView()ACG::SceneGraph::CameraNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
half_height_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
half_width_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
height_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
modelView_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
near_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::CameraNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
projection_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setEncodedView(QString _encodedView)ACG::SceneGraph::CameraNodeinline
setFarPlane(double _far)ACG::SceneGraph::CameraNodeinline
setModelView(ACG::GLMatrixd _modelView)ACG::SceneGraph::CameraNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setNearPlane(double _near)ACG::SceneGraph::CameraNodeinline
setProjection(ACG::GLMatrixd _projection)ACG::SceneGraph::CameraNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setSize(int _w, int _h)ACG::SceneGraph::CameraNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
showFrustum(bool _showFrustum)ACG::SceneGraph::CameraNodeinline
showFrustum()ACG::SceneGraph::CameraNodeinline
showFrustum_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
updateBoundingBoxes(GLMatrixd &_modelview) (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
width_ (defined in ACG::SceneGraph::CameraNode)ACG::SceneGraph::CameraNodeprivate
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~CameraNode()ACG::SceneGraph::CameraNodevirtual