Developer Documentation
ACG::SceneGraph::SplatCloudNode Member List

This is the complete list of members for ACG::SceneGraph::SplatCloudNode, including all inherited members.

ACG_CLASSNAME(SplatCloudNode) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
availableDrawModes() const ACG::SceneGraph::SplatCloudNodeinlinevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
boundingBox(ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax)ACG::SceneGraph::SplatCloudNodevirtual
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
Color typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
colorsModified_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
createVBO() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
DEFAULT_INDEX (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivatestatic
DEFAULT_POSITION (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivatestatic
DEFAULT_SELECTION (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivatestatic
DEFAULT_VIEWLIST (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivatestatic
defaultColor() const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
defaultColor_ACG::SceneGraph::SplatCloudNodeprivate
defaultNormal() const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
defaultNormal_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
defaultPointsize() const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
defaultPointsize_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
destroyVBO() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
dotsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
draw(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::SplatCloudNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getColor(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
getIndex(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
getNormal(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
getPointsize(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
getPosition(int _idx) const ACG::SceneGraph::SplatCloudNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getSelection(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
getViewlist(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
Index typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
modifiedAll() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
modifiedColors() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
modifiedNormals() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
modifiedPickColors() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
modifiedPointsizes() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
modifiedPositions() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
modifiedSelections() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
Normal typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
normalsModified_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::SplatCloudNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickColorsModified_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
pickDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
pickingBaseIndex_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
pointsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
Pointsize typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
pointsizesModified_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
Position typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
positionsModified_ACG::SceneGraph::SplatCloudNodeprivate
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
rebuildVBO(GLState &_state) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
rebuildVBOColors() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
rebuildVBONormals() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
rebuildVBOPickColors(GLState &_state) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
rebuildVBOPointsizes() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
rebuildVBOPositions() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
rebuildVBOSelections() (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
Selection typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
selectionsModified_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setDefaultColor(const Color &_color) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
setDefaultNormal(const Normal &_normal) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
setDefaultPointsize(const Pointsize &_pointsize) (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
splatCloud() const (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeinline
splatCloud_ACG::SceneGraph::SplatCloudNodeprivate
SplatCloudNode(const SplatCloud &_splatCloud, BaseNode *_parent=0, std::string _name="<SplatCloudNode>")ACG::SceneGraph::SplatCloudNode
splatsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
vboColorsOffset_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboData_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboGlId_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboModified() const ACG::SceneGraph::SplatCloudNodeinlineprivate
vboNormalsOffset_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboNumSplats_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboPickColorsOffset_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboPointsizesOffset_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboPositionsOffset_ACG::SceneGraph::SplatCloudNodeprivate
vboSelectionsOffset_ (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNodeprivate
vboStructureModified() const ACG::SceneGraph::SplatCloudNodeinlineprivate
Viewlist typedef (defined in ACG::SceneGraph::SplatCloudNode)ACG::SceneGraph::SplatCloudNode
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~SplatCloudNode()ACG::SceneGraph::SplatCloudNode