Developer Documentation
ACG::SceneGraph::StripProcessorT< Mesh > Member List

This is the complete list of members for ACG::SceneGraph::StripProcessorT< Mesh >, including all inherited members.

begin() const ACG::SceneGraph::StripProcessorT< Mesh >inline
buildStripPolyMesh(typename Mesh::HalfedgeHandle _start_hh, Strip &_strip, FaceHandles &_faces)ACG::SceneGraph::StripProcessorT< Mesh >private
buildStrips()ACG::SceneGraph::StripProcessorT< Mesh >private
buildStripsPolyMesh()ACG::SceneGraph::StripProcessorT< Mesh >private
buildStripsTriMesh()ACG::SceneGraph::StripProcessorT< Mesh >private
buildStripTriMesh(typename Mesh::HalfedgeHandle _start_hh, Strip &_strip, FaceHandles &_faces)ACG::SceneGraph::StripProcessorT< Mesh >private
clear()ACG::SceneGraph::StripProcessorT< Mesh >inline
convexityTest(FaceHandle _fh)ACG::SceneGraph::StripProcessorT< Mesh >private
end() const ACG::SceneGraph::StripProcessorT< Mesh >inline
FaceHandle typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >
FaceHandles typedefACG::SceneGraph::StripProcessorT< Mesh >private
halfedge_point(const typename Mesh::HalfedgeHandle _heh)ACG::SceneGraph::StripProcessorT< Mesh >private
Index typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >
indexPropertyName() const ACG::SceneGraph::StripProcessorT< Mesh >inline
invalidatePerEdgeBuffers()ACG::SceneGraph::StripProcessorT< Mesh >inline
invalidatePerFaceBuffers()ACG::SceneGraph::StripProcessorT< Mesh >inline
invalidatePerHalfedgeBuffers()ACG::SceneGraph::StripProcessorT< Mesh >inline
invalidateStrips()ACG::SceneGraph::StripProcessorT< Mesh >inline
mesh_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >private
nStrips() const ACG::SceneGraph::StripProcessorT< Mesh >inline
perEdgeColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perEdgeColorBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perEdgeVertexBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perEdgeVertexBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perFaceColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perFaceColorBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perFaceNormalBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perFaceNormalBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perFacePerVertexNormalBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perFacePerVertexNormalBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perFacePerVertexTextureCoordBuffer()ACG::SceneGraph::StripProcessorT< Mesh >inline
perFaceTextureCoordArray_ACG::SceneGraph::StripProcessorT< Mesh >private
perFaceTextureCoordinateAvailable()ACG::SceneGraph::StripProcessorT< Mesh >
perFaceTextureCoordinatePropertyName_ACG::SceneGraph::StripProcessorT< Mesh >private
perFaceTextureIndexAvailable()ACG::SceneGraph::StripProcessorT< Mesh >
perFaceVertexBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perFaceVertexBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perFaceVertexBufferSize()ACG::SceneGraph::StripProcessorT< Mesh >inline
perHalfedgeColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perHalfedgeColorBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
perHalfedgeVertexBuffer()ACG::SceneGraph::StripProcessorT< Mesh >
perHalfedgeVertexBuffer_ACG::SceneGraph::StripProcessorT< Mesh >private
pickAnyColorBuf_ACG::SceneGraph::StripProcessorT< Mesh >private
pickAnyColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >inline
pickEdgeColorBuf_ACG::SceneGraph::StripProcessorT< Mesh >private
pickEdgeColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >inline
pickFaceColorBuf_ACG::SceneGraph::StripProcessorT< Mesh >private
pickFaceColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >inline
pickVertexColorBuf_ACG::SceneGraph::StripProcessorT< Mesh >private
pickVertexColorBuffer()ACG::SceneGraph::StripProcessorT< Mesh >inline
processed(typename Mesh::FaceHandle _fh) (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >inlineprivate
processed_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >private
setIndexPropertyName(std::string _indexPropertyName)ACG::SceneGraph::StripProcessorT< Mesh >
setPerFaceTextureCoordinatePropertyName(std::string _perFaceTextureCoordinatePropertyName)ACG::SceneGraph::StripProcessorT< Mesh >
stripify()ACG::SceneGraph::StripProcessorT< Mesh >
StripProcessorT(Mesh &_mesh)ACG::SceneGraph::StripProcessorT< Mesh >
Strips typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >
strips_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >private
StripsIterator typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >
stripsValid_ACG::SceneGraph::StripProcessorT< Mesh >private
textureIndexPropertyName_ACG::SceneGraph::StripProcessorT< Mesh >private
textureRenderData()ACG::SceneGraph::StripProcessorT< Mesh >inline
textureRenderData_ACG::SceneGraph::StripProcessorT< Mesh >private
updatePerEdgeBuffers()ACG::SceneGraph::StripProcessorT< Mesh >private
updatePerEdgeBuffers_ACG::SceneGraph::StripProcessorT< Mesh >private
updatePerFaceBuffers()ACG::SceneGraph::StripProcessorT< Mesh >private
updatePerFaceBuffers_ACG::SceneGraph::StripProcessorT< Mesh >private
updatePerHalfedgeBuffers()ACG::SceneGraph::StripProcessorT< Mesh >private
updatePerHalfedgeBuffers_ACG::SceneGraph::StripProcessorT< Mesh >private
updatePickingAny(ACG::GLState &_state)ACG::SceneGraph::StripProcessorT< Mesh >
updatePickingEdges(ACG::GLState &_state, uint _offset=0)ACG::SceneGraph::StripProcessorT< Mesh >
updatePickingFaces(ACG::GLState &_state)ACG::SceneGraph::StripProcessorT< Mesh >
updatePickingFacesPolymesh(ACG::GLState &_state)ACG::SceneGraph::StripProcessorT< Mesh >private
updatePickingFacesTrimesh(ACG::GLState &_state)ACG::SceneGraph::StripProcessorT< Mesh >private
updatePickingVertices(ACG::GLState &_state, uint _offset=0)ACG::SceneGraph::StripProcessorT< Mesh >
used(typename Mesh::FaceHandle _fh) (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >inlineprivate
used_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >)ACG::SceneGraph::StripProcessorT< Mesh >private
~StripProcessorT()ACG::SceneGraph::StripProcessorT< Mesh >