Developer Documentation
ACG::SceneGraph::TextNode Member List

This is the complete list of members for ACG::SceneGraph::TextNode, including all inherited members.

ACG_CLASSNAME(TextNode)ACG::SceneGraph::TextNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
alphaTest_ACG::SceneGraph::TextNodeprivate
alphaTestFunc_ACG::SceneGraph::TextNodeprivate
alphaTestValue_ACG::SceneGraph::TextNodeprivate
alwaysOnTop()ACG::SceneGraph::TextNode
alwaysOnTop_ACG::SceneGraph::TextNodeprivate
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyScreenAligned(GLState &_state)ACG::SceneGraph::TextNodeprivate
availableDrawModes() const ACG::SceneGraph::TextNodevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
bindVBO()ACG::SceneGraph::TextNodeprivate
blendDest_ACG::SceneGraph::TextNodeprivate
blendEnabled_ACG::SceneGraph::TextNodeprivate
blendSrc_ACG::SceneGraph::TextNodeprivate
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax)ACG::SceneGraph::TextNodevirtual
charToIndex_ACG::SceneGraph::TextNodeprivatestatic
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
color_ACG::SceneGraph::TextNodeprivatestatic
columns_ACG::SceneGraph::TextNodeprivatestatic
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
createMap()ACG::SceneGraph::TextNodeprivatestatic
cullFaceEnabled_ACG::SceneGraph::TextNodeprivate
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
depthEnabled_ACG::SceneGraph::TextNodeprivate
draw(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::TextNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::TextNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat)ACG::SceneGraph::TextNodevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
imageHeight_ACG::SceneGraph::TextNodeprivatestatic
imageWidth_ACG::SceneGraph::TextNodeprivatestatic
initialised_ACG::SceneGraph::TextNodeprivatestatic
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
lastScale()ACG::SceneGraph::TextNodeinline
lastScale_ACG::SceneGraph::TextNodeprivate
leave(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::TextNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
maxFontWidth_ACG::SceneGraph::TextNodeprivatestatic
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nearestPowerOfTwo(quint32 num)ACG::SceneGraph::TextNodeprivatestatic
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
numberOfChars_ACG::SceneGraph::TextNodeprivatestatic
OBJECT_ALIGNED enum valueACG::SceneGraph::TextNode
oldVboSize_ (defined in ACG::SceneGraph::TextNode)ACG::SceneGraph::TextNodeprivate
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
pixelSize_ACG::SceneGraph::TextNodeprivate
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
qfont_ACG::SceneGraph::TextNodeprivatestatic
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
renderingMode()ACG::SceneGraph::TextNode
rows_ACG::SceneGraph::TextNodeprivatestatic
SCREEN_ALIGNED enum value (defined in ACG::SceneGraph::TextNode)ACG::SceneGraph::TextNode
SCREEN_ALIGNED_STATIC_SIZE enum valueACG::SceneGraph::TextNode
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setAlwaysOnTop(bool _alwaysOnTop)ACG::SceneGraph::TextNode
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setFont(const QFont &_font)ACG::SceneGraph::TextNode
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setPixelSize(const unsigned int _size)ACG::SceneGraph::TextNode
setRenderingMode(TextMode _textMode)ACG::SceneGraph::TextNode
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setSize(const double _size)ACG::SceneGraph::TextNode
setText(std::string _text)ACG::SceneGraph::TextNode
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
size_ACG::SceneGraph::TextNodeprivate
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
text_ACG::SceneGraph::TextNodeprivate
TextMode enum nameACG::SceneGraph::TextNode
textMode_ACG::SceneGraph::TextNodeprivate
TextNode(BaseNode *_parent=0, std::string _name="<TextNode>", TextMode _textMode=SCREEN_ALIGNED, bool _alwaysOnTop=false)ACG::SceneGraph::TextNode
texture2dEnabled_ACG::SceneGraph::TextNodeprivate
texture_ACG::SceneGraph::TextNodeprivatestatic
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
unbindVBO()ACG::SceneGraph::TextNodeprivate
updateFont()ACG::SceneGraph::TextNodeprotectedstatic
updateVBO()ACG::SceneGraph::TextNodeprivate
vbo_ACG::SceneGraph::TextNodeprivate
vertexBuffer_ACG::SceneGraph::TextNodeprivate
vertexDecl_ACG::SceneGraph::TextNodeprivate
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~TextNode()ACG::SceneGraph::TextNode