Developer Documentation
ACG::SceneGraph::TextureNode Member List

This is the complete list of members for ACG::SceneGraph::TextureNode, including all inherited members.

ACG_CLASSNAME(TextureNode)ACG::SceneGraph::TextureNode
activateTexture(GLuint _id)ACG::SceneGraph::TextureNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
activeTexture()ACG::SceneGraph::TextureNode
activeTexture_ACG::SceneGraph::TextureNodeprivate
add_texture(const QImage &_image)ACG::SceneGraph::TextureNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
alpha()ACG::SceneGraph::TextureNodeinline
alpha_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
applyGLSettings()ACG::SceneGraph::TextureNodeprivate
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyTextureParameters(int _id)ACG::SceneGraph::TextureNodeprivate
available(GLuint _id)ACG::SceneGraph::TextureNodeprivate
availableDrawModes() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
boundingBox(Vec3d &, Vec3d &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
checkEmpty()ACG::SceneGraph::TextureNodeprivate
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
disable_mipmapping()ACG::SceneGraph::TextureNode
draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enable_mipmapping()ACG::SceneGraph::TextureNode
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::TextureNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::TextureNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
filter()ACG::SceneGraph::TextureNodeinline
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
last_mipmapping_status_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
leave(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::TextureNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::TextureNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
mipmapping() const ACG::SceneGraph::TextureNodeinline
mipmapping_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
mipmapping_globally_active_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
open_volume_mesh_texture_draw_modes_ACG::SceneGraph::TextureNodeprivate
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
read(const char *_filename)ACG::SceneGraph::TextureNode
read(const char *_filename, GLuint _id)ACG::SceneGraph::TextureNode
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
repeat()ACG::SceneGraph::TextureNodeinline
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set_alpha(bool _status)ACG::SceneGraph::TextureNodeinline
set_filter(GLint _filter)ACG::SceneGraph::TextureNodeinline
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_repeat(bool _status)ACG::SceneGraph::TextureNodeinline
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
set_texture(const QImage &_image)ACG::SceneGraph::TextureNode
set_texture(const float *_image, int _width, int _height)ACG::SceneGraph::TextureNode
set_texture(const unsigned char *_image, int _width, int _height)ACG::SceneGraph::TextureNode
set_texture(const QImage &_image, GLuint _id)ACG::SceneGraph::TextureNode
set_texture(const float *_image, int _width, int _height, GLuint _id)ACG::SceneGraph::TextureNode
set_texture(const unsigned char *_image, int _width, int _height, GLuint _id)ACG::SceneGraph::TextureNode
set_texture_mode(GLenum _mode) (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTextureDataGL(GLuint _textureId, GLenum _target, GLint _width, GLint _height, GLenum _format, GLenum _type, const void *_data) (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
tex_mode_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
texture_filter_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
texture_repeat_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
TextureNode(BaseNode *_parent=0, const std::string &_name="<TextureNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR)ACG::SceneGraph::TextureNode
textures_ (defined in ACG::SceneGraph::TextureNode)ACG::SceneGraph::TextureNodeprivate
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
updateMipmaps(bool _mipmap)ACG::SceneGraph::TextureNodeprivate
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~TextureNode()ACG::SceneGraph::TextureNodevirtual