Developer Documentation
ACG::SceneGraph::TransformNode Member List

This is the complete list of members for ACG::SceneGraph::TransformNode, including all inherited members.

ACG_CLASSNAME(TransformNode)ACG::SceneGraph::TransformNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
apply_transformation() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyTransformation_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
availableDrawModes() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
boundingBox(Vec3d &, Vec3d &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
center() const ACG::SceneGraph::TransformNodeinline
center_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::TransformNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
imageDimensions_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
inverse_matrix() const ACG::SceneGraph::TransformNodeinline
inverse_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
inverse_rotation() const ACG::SceneGraph::TransformNodeinline
inverse_rotation_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
inverse_scale() const ACG::SceneGraph::TransformNodeinline
inverse_scale_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
is2D() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
is2DObject_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
isPerSkeletonObject() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
isPerSkeletonObject_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
leave(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::TransformNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
loadIdentity()ACG::SceneGraph::TransformNode
matrix() const ACG::SceneGraph::TransformNodeinline
matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
offset_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
ortho2DMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
perSkeletonMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
perSkeletonModelView_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
quaternion_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
rotate(double _angle, const Vec3d &_axis)ACG::SceneGraph::TransformNode
rotation(Vec3d &_axis, double &_angle) const ACG::SceneGraph::TransformNodeinline
rotation() const ACG::SceneGraph::TransformNodeinline
rotation_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
scale(double _s)ACG::SceneGraph::TransformNodeinline
scale(const Vec3d &_s)ACG::SceneGraph::TransformNode
scale(const GLMatrixd &_m)ACG::SceneGraph::TransformNode
scale() const ACG::SceneGraph::TransformNodeinline
scale2D(double _scale) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
scale_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
scaleFactor2D_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set2D(bool _2d) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
set_center(const Vec3d &_c)ACG::SceneGraph::TransformNodeinline
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setIdentity()ACG::SceneGraph::TransformNodevirtual
setImageDimensions(ACG::Vec2i _dim) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setPerSkeletonModelView(GLMatrixd _is) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setPerSkeletonObject(bool _is) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>")ACG::SceneGraph::TransformNode
translate(const Vec3d &_v)ACG::SceneGraph::TransformNode
translation() const ACG::SceneGraph::TransformNodeinline
translation_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
update2DOffset(ACG::Vec2d _offset) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
updateMatrix()ACG::SceneGraph::TransformNodeprivate
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~TransformNode()ACG::SceneGraph::TransformNodeinlinevirtual