Developer Documentation
ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > Member List

This is the complete list of members for ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >, including all inherited members.

Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
add_cut_plane(const Plane &_p) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
add_cut_plane(const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
availableDrawModes() const ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
boundary_only() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >inline
boundary_only_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >virtual
Cell typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
CellHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
cellPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
cellsBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
cellSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
clear_cut_planes() (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
colorAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
draw(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawCells(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
drawEdges(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
drawFaces(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawModes_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
drawSelection(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
drawVertices(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
Edge typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
EdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
edgePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
edgesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
edgeSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
Face typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
face_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
FaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
facePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
facesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
faceSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getCellRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
getEdgeRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
getFaceRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getSelectionRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
getVertexRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
HalfEdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
HalfFaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
invalidateAllBuffers()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
invalidateAllDrawBuffers()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
invalidateAllPickingBuffers()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
invalidateAllSelectionBuffers()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
lastCellDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
lastDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
lastEdgeDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
lastFaceDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
lastPickTarget_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
lastVertexDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
materialNode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
mesh_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
normalAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
operator=(const VolumeMeshNodeT &_rhs)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickCells(GLState &_state, unsigned int _offset)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
pickEdges(GLState &_state, unsigned int _offset)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
pickFaces(GLState &_state, unsigned int _offset)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
pickVertices(GLState &_state)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
Plane typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
scale_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
scaling() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >inline
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
selection_color_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
set_boundary_only(bool _boundary) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_color_changed(bool _color_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_geometry_changed(bool _geom_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_scaling(double _scale) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_selection_changed(bool _selection_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
set_texture_changed(bool _texture_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_topology_changed(bool _topology_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
set_translucency_factor(float _factor) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >inline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
statusAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
texcoordAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
translucency_factor() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >inline
translucency_factor_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
update_face_normals()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
update_vertex_normals()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
Vertex typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
vertex_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
VertexHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
vertexPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
vertexSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
verticesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
VolumeMesh typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
VolumeMeshNodeT(const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>")ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
VolumeMeshNodeT(const VolumeMeshNodeT &_rhs)ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >private
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~VolumeMeshNodeT()ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >