| activateFixedFunction() const | ACG::SceneGraph::ACG::VertexDeclaration | |
| activateShaderPipeline(GLSL::Program *_prog) const | ACG::SceneGraph::ACG::VertexDeclaration | |
| addElement(const VertexElement *_pElement) | ACG::SceneGraph::ACG::VertexDeclaration | |
| addElement(unsigned int _type, unsigned int _numElements, VERTEX_USAGE _usage, const void *_pointer, const char *_shaderInputName=0, unsigned int _divisor=0, unsigned int _vbo=0) | ACG::SceneGraph::ACG::VertexDeclaration | |
| addElement(unsigned int _type, unsigned int _numElements, VERTEX_USAGE _usage, size_t _byteOffset=0, const char *_shaderInputName=0, unsigned int _divisor=0, unsigned int _vbo=0) | ACG::SceneGraph::ACG::VertexDeclaration | |
| addElements(unsigned int _numElements, const VertexElement *_pElements) | ACG::SceneGraph::ACG::VertexDeclaration | |
| clear() | ACG::SceneGraph::ACG::VertexDeclaration | |
| deactivateFixedFunction() const | ACG::SceneGraph::ACG::VertexDeclaration | |
| deactivateShaderPipeline(GLSL::Program *_prog) const | ACG::SceneGraph::ACG::VertexDeclaration | |
| elements_ (defined in ACG::SceneGraph::ACG::VertexDeclaration) | ACG::SceneGraph::ACG::VertexDeclaration | private |
| findElementByUsage(VERTEX_USAGE _usage) const | ACG::SceneGraph::ACG::VertexDeclaration | |
| findElementIdByUsage(VERTEX_USAGE _usage) const | ACG::SceneGraph::ACG::VertexDeclaration | |
| getElement(unsigned int i) const | ACG::SceneGraph::ACG::VertexDeclaration | |
| getElementSize(const VertexElement *_pElement) | ACG::SceneGraph::ACG::VertexDeclaration | static |
| getGLTypeSize(unsigned int _type) | ACG::SceneGraph::ACG::VertexDeclaration | static |
| getNumElements() const | ACG::SceneGraph::ACG::VertexDeclaration | |
| getVertexStride(unsigned int i=0) const | ACG::SceneGraph::ACG::VertexDeclaration | |
| setVertexStride(unsigned int _stride) | ACG::SceneGraph::ACG::VertexDeclaration | |
| strideUserDefined_ | ACG::SceneGraph::ACG::VertexDeclaration | private |
| supportsInstancedArrays() | ACG::SceneGraph::ACG::VertexDeclaration | static |
| toString() const | ACG::SceneGraph::ACG::VertexDeclaration | |
| updateOffsets() | ACG::SceneGraph::ACG::VertexDeclaration | private |
| updateShaderInputName(VertexElement *_pElem) | ACG::SceneGraph::ACG::VertexDeclaration | private |
| VertexDeclaration() (defined in ACG::SceneGraph::ACG::VertexDeclaration) | ACG::SceneGraph::ACG::VertexDeclaration | |
| vertexStride_ | ACG::SceneGraph::ACG::VertexDeclaration | private |
| vertexStridesVBO_ | ACG::SceneGraph::ACG::VertexDeclaration | private |
| ~VertexDeclaration() (defined in ACG::SceneGraph::ACG::VertexDeclaration) | ACG::SceneGraph::ACG::VertexDeclaration | |