Developer Documentation
ACG::SceneGraph::GLSL::UniformPool Member List

This is the complete list of members for ACG::SceneGraph::GLSL::UniformPool, including all inherited members.

addBuf(const char *_name, void *_values, int _count, bool _integer) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addBuf(const char *_name, void *_values, int _count, bool _integer) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addMatrix(const UniformMat &_mat) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addMatrix(const UniformMat &_mat) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addPool(const UniformPool &_src) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
addPool(const UniformPool &_src) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
addVecf(const UniformVecf &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addVecf(const UniformVecf &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addVeci(const UniformVeci &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addVeci(const UniformVeci &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addVecui(const UniformVecui &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
addVecui(const UniformVecui &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
bind(PtrProgram _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
bind(GLuint _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
bind(PtrProgram _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
bind(GLuint _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
clear()ACG::SceneGraph::GLSL::UniformPool
clear()ACG::SceneGraph::GLSL::UniformPool
empty() const ACG::SceneGraph::GLSL::UniformPool
empty() const ACG::SceneGraph::GLSL::UniformPool
findEntry(std::string _name) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
findEntry(std::string _name) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
pool_ACG::SceneGraph::GLSL::UniformPoolprivate
setUniform(const char *_name, GLint _value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLuint _value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLfloat _value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLint _value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLuint _value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLfloat _value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPool
UniformList typedef (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
UniformList typedef (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
UniformListIt typedef (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
UniformListIt typedef (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolprivate
UniformPool()ACG::SceneGraph::GLSL::UniformPool
UniformPool(const UniformPool &_pool)ACG::SceneGraph::GLSL::UniformPool
UniformPool()ACG::SceneGraph::GLSL::UniformPool
UniformPool(const UniformPool &_pool)ACG::SceneGraph::GLSL::UniformPool
~UniformPool() (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolvirtual
~UniformPool() (defined in ACG::SceneGraph::GLSL::UniformPool)ACG::SceneGraph::GLSL::UniformPoolvirtual