Developer Documentation
ACG::SceneGraph::OpenMesh::IO::Options Member List

This is the complete list of members for ACG::SceneGraph::OpenMesh::IO::Options, including all inherited members.

Binary enum valueACG::SceneGraph::OpenMesh::IO::Options
check(const value_type _rhs) const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
cleanup(void)ACG::SceneGraph::OpenMesh::IO::Optionsinline
clear(void)ACG::SceneGraph::OpenMesh::IO::Optionsinline
color_has_alpha() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
color_is_float() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
ColorAlpha enum valueACG::SceneGraph::OpenMesh::IO::Options
ColorFloat enum valueACG::SceneGraph::OpenMesh::IO::Options
Custom enum valueACG::SceneGraph::OpenMesh::IO::Options
Default enum valueACG::SceneGraph::OpenMesh::IO::Options
edge_has_color() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
EdgeColor enum valueACG::SceneGraph::OpenMesh::IO::Options
enum_type typedef (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Options
face_has_color() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
face_has_normal() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
face_has_texcoord() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
FaceColor enum valueACG::SceneGraph::OpenMesh::IO::Options
FaceNormal enum valueACG::SceneGraph::OpenMesh::IO::Options
FaceTexCoord enum valueACG::SceneGraph::OpenMesh::IO::Options
Flag enum nameACG::SceneGraph::OpenMesh::IO::Options
flags_ (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsprivate
is_binary() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
is_empty(void) const ACG::SceneGraph::OpenMesh::IO::Optionsinline
LSB enum valueACG::SceneGraph::OpenMesh::IO::Options
MSB enum valueACG::SceneGraph::OpenMesh::IO::Options
operator value_type() const ACG::SceneGraph::OpenMesh::IO::Optionsinline
operator!=(const value_type _rhs) const ACG::SceneGraph::OpenMesh::IO::Optionsinline
operator&&(const value_type _rhs) const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsprivate
operator+=(const value_type _rhs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
operator-=(const value_type _rhs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
operator=(const Options &_rhs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
operator=(const value_type _rhs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
operator==(const value_type _rhs) const ACG::SceneGraph::OpenMesh::IO::Optionsinline
Options()ACG::SceneGraph::OpenMesh::IO::Optionsinline
Options(const Options &_opt)ACG::SceneGraph::OpenMesh::IO::Optionsinline
Options(Flag _flg)ACG::SceneGraph::OpenMesh::IO::Optionsinline
Options(const value_type _flgs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
set(const value_type _rhs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
Swap enum valueACG::SceneGraph::OpenMesh::IO::Options
unset(const value_type _rhs)ACG::SceneGraph::OpenMesh::IO::Optionsinline
value_type typedef (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Options
vertex_has_color() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
vertex_has_normal() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
vertex_has_texcoord() const (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline
VertexColor enum valueACG::SceneGraph::OpenMesh::IO::Options
VertexNormal enum valueACG::SceneGraph::OpenMesh::IO::Options
VertexTexCoord enum valueACG::SceneGraph::OpenMesh::IO::Options
~Options() (defined in ACG::SceneGraph::OpenMesh::IO::Options)ACG::SceneGraph::OpenMesh::IO::Optionsinline