Developer Documentation
GLSL::UniformPool Member List

This is the complete list of members for GLSL::UniformPool, including all inherited members.

addBuf(const char *_name, void *_values, int _count, bool _integer)GLSL::UniformPoolprivate
addMatrix(const UniformMat &_mat)GLSL::UniformPoolprivate
addPool(const UniformPool &_src)GLSL::UniformPool
addVecf(const UniformVecf &_vec)GLSL::UniformPoolprivate
addVeci(const UniformVeci &_vec)GLSL::UniformPoolprivate
addVecui(const UniformVecui &_vec)GLSL::UniformPoolprivate
bind(PtrProgram _prog) const GLSL::UniformPool
bind(GLuint _prog) const GLSL::UniformPool
clear()GLSL::UniformPool
empty() const GLSL::UniformPool
findEntry(std::string _name)GLSL::UniformPoolprivate
pool_GLSL::UniformPoolprivate
setUniform(const char *_name, GLint _value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2i &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3i &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4i &_value)GLSL::UniformPool
setUniform(const char *_name, GLuint _value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2ui &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3ui &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4ui &_value)GLSL::UniformPool
setUniform(const char *_name, GLfloat _value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec2f &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec3f &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::Vec4f &_value)GLSL::UniformPool
setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false)GLSL::UniformPool
setUniform(const char *_name, GLint *_values, int _count)GLSL::UniformPool
setUniform(const char *_name, GLfloat *_values, int _count)GLSL::UniformPool
setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false)GLSL::UniformPool
UniformList typedef (defined in GLSL::UniformPool)GLSL::UniformPoolprivate
UniformListIt typedef (defined in GLSL::UniformPool)GLSL::UniformPoolprivate
UniformPool()GLSL::UniformPool
UniformPool(const UniformPool &_pool)GLSL::UniformPool
~UniformPool()GLSL::UniformPoolvirtual