Developer Documentation
TextNode.hh
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41 
42 
43 
44 //=============================================================================
45 //
46 // CLASS PointNode
47 //
48 //=============================================================================
49 
50 #ifndef ACG_TEXTNODE_HH
51 #define ACG_TEXTNODE_HH
52 
53 
54 //== INCLUDES =================================================================
55 
56 #include "BaseNode.hh"
57 #include "TransformNode.hh"
58 #include "DrawModes.hh"
59 #include <ACG/GL/IRenderer.hh>
60 #include <ACG/GL/VertexDeclaration.hh>
61 #include <vector>
62 #include <QFont>
63 #include <QFontMetrics>
64 #include <QImage>
65 #include <QPainter>
66 #include <QGLWidget>
67 
68 //== NAMESPACES ===============================================================
69 
70 namespace ACG {
71 namespace SceneGraph {
72 
73 //== CLASS DEFINITION =========================================================
74 
75 
76 
87 class ACGDLLEXPORT TextNode : public BaseNode
88 {
89 public:
90 
91  enum TextMode {
92  SCREEN_ALIGNED,
94  OBJECT_ALIGNED
95  };
96 
103  TextNode( BaseNode* _parent=0,
104  const std::string& _name="<TextNode>",
105  TextMode _textMode = SCREEN_ALIGNED,
106  bool _alwaysOnTop = false);
107 
109  ~TextNode();
110 
112  ACG_CLASSNAME(TextNode);
113 
115  DrawModes::DrawMode availableDrawModes() const;
116 
118  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
119 
121  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
122 
124  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
125  void enterCompat(GLState& _state, const DrawModes::DrawMode& _drawmode);
126 
128  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
129  void leaveCompat(GLState& _state, const DrawModes::DrawMode& _drawmode);
130 
132  void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
133 
136  void setRenderingMode(TextMode _textMode);
137 
139  void setAlwaysOnTop(bool _alwaysOnTop);
140 
142  bool alwaysOnTop();
143 
145  TextMode renderingMode();
146 
148  void setText(std::string _text);
149 
151  void setSize(const double _size);
152 
154  void setPixelSize(const unsigned int _size);
155 
157  void setFont(const QFont& _font);
158 
165  float lastScale() {return lastScale_;};
166 
167 protected:
172  static void updateFont();
173 
174 private:
176  static quint32 nearestPowerOfTwo(quint32 num);
177 
182  void updateVBO();
183 
185  void bindVBO();
186 
188  void unbindVBO();
189 
191  void applyScreenAligned(GLState &_state);
192 
197  static std::map< char, std::pair<unsigned int, unsigned int> > createMap();
198 
199 private:
200 
202  double size_;
203 
205  unsigned pixelSize_;
206 
208  std::string text_;
209 
212 
217  GLuint vbo_;
218 
220  std::vector<GLfloat> vertexBuffer_;
221  size_t oldVboSize_;
222 
225 
228 
231 
234 
237 
240 
243 
246 
248  GLint blendSrc_;
249 
251  GLint blendDest_;
252 
255 
257  float lastScale_;
258 
260  static std::map< char, std::pair<unsigned int, unsigned int> > charToIndex_;
261 
263  static QFont qfont_;
264 
266  static GLuint texture_;
267 
269  static int imageWidth_;
270 
272  static int imageHeight_;
273 
275  static qreal maxFontWidth_;
276 
278  static const int numberOfChars_ = 94;
279 
281  static const unsigned int rows_ = 10;
282 
284  static const unsigned int columns_ = 10;
285 
287  static bool initialised_;
288 
290  static QColor color_;
291 };
292 
293 //=============================================================================
294 } // namespace SceneGraph
295 } // namespace ACG
296 //=============================================================================
297 #endif // ACG_TEXTNODE_HH defined
298 //=============================================================================
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
GLint blendSrc_
stores the sfactor parameter of glBlendFunc on entering TextNode
Definition: TextNode.hh:248
static QFont qfont_
font that is used to generate the texture in updateFont()
Definition: TextNode.hh:263
bool blendEnabled_
stores if GL_BLEND was enabled on entering TextNode
Definition: TextNode.hh:224
static int imageHeight_
height of the generated texture
Definition: TextNode.hh:272
bool texture2dEnabled_
stores if GL_TEXTURE_2D was enabled on entering TextNode
Definition: TextNode.hh:227
float lastScale_
stores the last scaling factor the text computed to SCREEN_ALIGNED_STATIC_SIZE
Definition: TextNode.hh:257
TextMode textMode_
current display mode of text_ (SCREEN_ALIGNED, SCREEN_ALIGNED_STATIC_SIZE or OBJECT_ALIGNED) ...
Definition: TextNode.hh:211
bool alphaTest_
stores if the alpha test was enabled
Definition: TextNode.hh:239
GLenum alphaTestFunc_
stores alpha test comparison function
Definition: TextNode.hh:245
static int imageWidth_
width of the generated texture
Definition: TextNode.hh:269
ACG::VertexDeclaration vertexDecl_
stores the vertex declaration
Definition: TextNode.hh:254
std::string text_
text to be displayed on quads in vbo_
Definition: TextNode.hh:208
float lastScale()
returns the scaling factor for screen aligned text the text. returns 0, if textmode is not SCREEN_ALI...
Definition: TextNode.hh:165
static bool initialised_
this is used to ensure that the texture is only generated once when necessary
Definition: TextNode.hh:287
bool depthEnabled_
stores if GL_DEPTH_TEST was enabled on entering TextNode
Definition: TextNode.hh:233
static QColor color_
color that is used to draw the characters into the texture in updateFont()
Definition: TextNode.hh:290
std::vector< GLfloat > vertexBuffer_
buffer of vertex coordinates and texture coordinates of the quads
Definition: TextNode.hh:220
Text will always stay parallel to screen.
Definition: TextNode.hh:93
double size_
scaling factor by which the quads in vbo_ are scaled
Definition: TextNode.hh:202
static qreal maxFontWidth_
max width of qfont
Definition: TextNode.hh:275
unsigned pixelSize_
pixelSize of the text for the SCREEN_ALIGNED_STATIC_SIZE mode
Definition: TextNode.hh:205
GLint blendDest_
stores the dfactor parameter of glBlendFunc on entering TextNode
Definition: TextNode.hh:251
static std::map< char, std::pair< unsigned int, unsigned int > > charToIndex_
maps most readable characters to indices for texture coordinate calculation in updateVBO() ...
Definition: TextNode.hh:260
bool alwaysOnTop_
stores if text should be drawn always on top
Definition: TextNode.hh:236
bool cullFaceEnabled_
stores if GL_CULL_FACE was enabled on entering TextNode
Definition: TextNode.hh:230
float alphaTestValue_
stores the alpha value used for alpha test
Definition: TextNode.hh:242
static GLuint texture_
handle for the texture into which characters from qfont_ are painted in updateFont() ...
Definition: TextNode.hh:266